Forum Discussion
9 years ago
The broom definitely seems the most "worthless" of the list since we lack an open world. I think at best it'd be something for transport similar to super speed or bat form.
Personally I'd almost be equally excited for alchemy as a skill as I would be for witch powers. If you look at Sims 3 for example, Witches could murder with things like Thirst Curse or cast fire (cast at someone's feet rather than at them), but if you didn't know the trick with Cast Fire then using alchemy potions to turn someone into a vampire still made Thirst Curse potent. Or with Witch spells you could instantly fill Hunger, Hygiene and Bladder, but Invigorating Elixers in Alchemy or Potions of Bliss would fill energy and fun respectively. The two went really well together, and there's plenty of abilities from past games that we still lack in 4. Beyond some rather lengthy (animation process wise) and impractical Scientist serums, we lack the ability to mess with an NPC Sim's weight or appearance. Love charm and zombifying others are two other examples of past powers witches have had that we lack completely from Sims 4 in concept. Definitely plenty to work with for a witches pack.
Another thing that's kinda neat is that with the Vampires they chose to reference as much vampire lore as possible. Dracula, Twilight, Underworld, etc. They really went and looked for different cultural works that referenced vampires and tried to include as much as possible. I definitely feel they could do the same with witches, given stories from the witch hunts, stories like Harry Potter, the witches from Wizard of Oz, and so on.
Personally I'd almost be equally excited for alchemy as a skill as I would be for witch powers. If you look at Sims 3 for example, Witches could murder with things like Thirst Curse or cast fire (cast at someone's feet rather than at them), but if you didn't know the trick with Cast Fire then using alchemy potions to turn someone into a vampire still made Thirst Curse potent. Or with Witch spells you could instantly fill Hunger, Hygiene and Bladder, but Invigorating Elixers in Alchemy or Potions of Bliss would fill energy and fun respectively. The two went really well together, and there's plenty of abilities from past games that we still lack in 4. Beyond some rather lengthy (animation process wise) and impractical Scientist serums, we lack the ability to mess with an NPC Sim's weight or appearance. Love charm and zombifying others are two other examples of past powers witches have had that we lack completely from Sims 4 in concept. Definitely plenty to work with for a witches pack.
Another thing that's kinda neat is that with the Vampires they chose to reference as much vampire lore as possible. Dracula, Twilight, Underworld, etc. They really went and looked for different cultural works that referenced vampires and tried to include as much as possible. I definitely feel they could do the same with witches, given stories from the witch hunts, stories like Harry Potter, the witches from Wizard of Oz, and so on.
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