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- I am not going to lie I think It would be great if they did split each Gp up for each one. That would be great I definitely agree with you guys:)) I would love if they could expand the Fairies game. Where they could make them really small but you could see all the details instead of being normal size with the exception if they could do it like vampires, were every time you gain a power you gain a weakness. Like if you choose to be a fairy Godmother you could get big. I would love if they made them be able to be good or bad. To be a light or dark fairy. To be able to grant wishes and help animals and plants, and even help children. Like they could play in the kids dollhouse with them and kids could set out and make a fairy garden for there fairy friends. They could put little fairy doors on their walls were their fairy friends could magically visit. For a fairy gathering or play date with the kids. They could make little tables for kids to play tea with their fairies. Plus I think it would be really cool if they could actually design their own fairy home inside and out, and you could actually go and play like a real house you made for your sims. It would be cool like instead of a vampire hunter, you could have the game play to catch a fairy, and a fairy skill you could gain could be escaping, and blending in. There could be different fairy jobs you could apply. and maybe some fairies could be good at tinkering and have a skill of fixing things for sims. It would be could if they added a new world for them or even just expanded Sylvan Glade for fairies to be able to live there, I would be so happy if they do anything of the sort with any of these ideas:)) I know they are pretty out there, but either way whatever comes out I will be so excited!!:))))
- SilentK0089 years agoSeasoned Ace
"DeservedCriticism;15583827" wrote:
Here's something I wonder people's opinions on:
Would people prefer a powers system similar/identical to the vampires one, or would people want witches to revisit the good, neutral, evil thing that Sims 2 had going on? Or just experiment in general and try something new using the powers system?
I would like to see powers, so that I can decide what is good and bad in my game. I enjoyed the vampire GP a lot, have made really different vampires and would like to be able to do that again.
Not sold on broom flying, hope the broom is optional. Cauldron yeas please but I'm not that much into brooms. - Loanet9 years agoSeasoned AceEA's system lately seems to be making their packs smaller and more frequent. In the long term we get more content but we also pay a lot more.
By specialising Vampires we've got a very in-depth Vampire lifestate but it also goes to show that all the supernatrual life-states may come out in indivudual stages too. It's exciting, but it's also expensive and there's no guarantee of high quality improvements the way we saw vampires improved. Plus, what if you don't like Vampires but you like Fairies, but Fairies and Witches come out together? Well you'd feel as if Fairies and Witches aren't getting as much work as Vampires did. - The broom definitely seems the most "worthless" of the list since we lack an open world. I think at best it'd be something for transport similar to super speed or bat form.
Personally I'd almost be equally excited for alchemy as a skill as I would be for witch powers. If you look at Sims 3 for example, Witches could murder with things like Thirst Curse or cast fire (cast at someone's feet rather than at them), but if you didn't know the trick with Cast Fire then using alchemy potions to turn someone into a vampire still made Thirst Curse potent. Or with Witch spells you could instantly fill Hunger, Hygiene and Bladder, but Invigorating Elixers in Alchemy or Potions of Bliss would fill energy and fun respectively. The two went really well together, and there's plenty of abilities from past games that we still lack in 4. Beyond some rather lengthy (animation process wise) and impractical Scientist serums, we lack the ability to mess with an NPC Sim's weight or appearance. Love charm and zombifying others are two other examples of past powers witches have had that we lack completely from Sims 4 in concept. Definitely plenty to work with for a witches pack.
Another thing that's kinda neat is that with the Vampires they chose to reference as much vampire lore as possible. Dracula, Twilight, Underworld, etc. They really went and looked for different cultural works that referenced vampires and tried to include as much as possible. I definitely feel they could do the same with witches, given stories from the witch hunts, stories like Harry Potter, the witches from Wizard of Oz, and so on. "Keks_Milch;15582410" wrote:
I will gladly pay for it. :) Witches need the same treatment as vampires.
Hopefully they also get a small world.
another small naughborhood. I find that the worse part of these game packs
Another tiny 5 lot again
I was hoping outdoor retreat and get to work tiny hoods were the end of them
You look at the sims 3 supernatural town or spooky hollow and 4 just looks less impressive
Looks great but just too small"marcel21;15592414" wrote:
"Keks_Milch;15582410" wrote:
I will gladly pay for it. :) Witches need the same treatment as vampires.
Hopefully they also get a small world.
another small naughborhood. I find that the worse part of these game packs
Another tiny 5 lot again
I was hoping outdoor retreat and get to work tiny hoods were the end of them
You look at the sims 3 supernatural town or spooky hollow and 4 just looks less impressive
Looks great but just too small
Well For Werewolves... I wouldn't be opposed to a "Vast" forest. either Oak, Pine,or Redwood
and at the edge of the forest you have a big 64x64 lot, or bigger, that's on a cliffside... like so
http://orig03.deviantart.net/36e4/f/2017/061/7/c/x_mansion_backdrop_by_mphattyboi-db0xxsx.jpg
and theres like two-three other lots total scattered throughout the forest. I don't really want a communal, neighborhood, a lot of visitors, to walk around the world to this world I want it to be more of a forest, where you could camp, a large national park where you might go searching collectables, or whatever, or just go jogging. with somewhat mountainous terrain, wide open lakes that leads into an ocean, small beach/cove.
it just offers a lot of exploring room, Some danger, because you're in wolf territory.
and maybe in some Distance there's a city skyline, so it's feels like it's not too distant from society.
but I need this place to exist because I want my werewolf Aristocratic family to have an estate in this kind of a setting.
But back To Sorcerers... I don't really care for, or if a world comes with it, I prefer magic and animations be whats focused on the most.- I'm worried that witches will be shoved into an SP or something horrible like that when I feel they deserve as much attention as Vampires got. Hopefully I'm wrong and we'll get something incredibly fleshed out and innovative. I desperately want a bayou-type world to accompany the pack and also for it to have voodoo elements. There are so many forms of magic and I think it would be interesting for the devs to explore that and give us diverse material on the subject.
- bizuktag8 years agoSeasoned AceGiven Willow Creek, Magnolia Promenade and Newcrest all mostly fit into a Louisiana theme, I would be very surprised if a witch pack featured a bayou world.
"Dannydanbo;15592732" wrote:
"MasonGamer;15592603" wrote:
"marcel21;15592414" wrote:
"Keks_Milch;15582410" wrote:
I will gladly pay for it. :) Witches need the same treatment as vampires.
Hopefully they also get a small world.
another small naughborhood. I find that the worse part of these game packs
Another tiny 5 lot again
I was hoping outdoor retreat and get to work tiny hoods were the end of them
You look at the sims 3 supernatural town or spooky hollow and 4 just looks less impressive
Looks great but just too small
Well For Werewolves... I wouldn't be opposed to a "Vast" forest. either Oak, Pine,or Redwood
and at the edge of the forest you have a big 64x64 lot, or bigger, that's on a cliffside... like so
http://orig03.deviantart.net/36e4/f/2017/061/7/c/x_mansion_backdrop_by_mphattyboi-db0xxsx.jpg
and theres like two-three other lots total scattered throughout the forest. I don't really want a communal, neighborhood, a lot of visitors, to walk around the world to this world I want it to be more of a forest, where you could camp, a large national park where you might go searching collectables, or whatever, or just go jogging. with somewhat mountainous terrain, wide open lakes that leads into an ocean, small beach/cove.
it just offers a lot of exploring room, Some danger, because you're in wolf territory.
and maybe in some Distance there's a city skyline, so it's feels like it's not too distant from society.
but I need this place to exist because I want my werewolf Aristocratic family to have an estate in this kind of a setting.
But back To Sorcerers... I don't really care for, or if a world comes with it, I prefer magic and animations be whats focused on the most.
You just described the Island in Windenburg. That's where my werewolves will live,
Nah Windenburg isn't good enough For my Werewolves. But I did use the Island of windenburg to build my werewolf mansion... but I don't want my mansion to stay there, I need a vast forest to roam, not a small Island in a corner of the world. if they introduce a Somewhat large Forest with mountainous terrain, and wide open lakes, with 2-3 Lots, the forest could appear to neighbor any current world or future world."CK213;15585663" wrote:
"alanmichael1;913227" wrote:
The witches GP in the 3rd survey on Simsvip is exactly what I want!! I hope players vote for this pack!
Although I do like playing vampires, I like witches a little more.
Considering what The Sims Studio did with TS4 vampires, I would really like this if they allowed for different kinds of witches. :)
The Sims 2 had a particular take on witches.
But mine were quite modern.
Even if they did do some broom riding.
I would like to be able to choose from an assortment of powers for more freedom.
Perhaps my use of those powers would give my sim a reputation for being good or evil. Perhaps they are even good at getting away with evil spells, thus keeping a good reputation.
Everything but two things sounds good. Using a broom to cast a spell...I hope they turn that into a staff for wizards.....and the other thing about casting spells on objects if it's just like what we have already with the science career to either change or clone an object then the game is repeating itself. But I would like a GP about witches if they rethink those two things.
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