7 years ago
Gameplay Ideas?
I think we probably all have some really cool gameplay ideas. Some of them we play out in our games, but a lot of them we never get the time to do, so they just remain really cool ideas in our heads. What are some of your gameplay ideas? These can be something to do with eras, neighborhoods, families, individual sims, locations, or just generally any cool idea for gameplay.
I'll give you some examples of what I'm thinking:
Eras: I was noticing how much mid century modern cc there is out there and thinking how easy it would be to incorporate into gameplay since it wasn't that long ago and a lot of current furnishing and clothing could pass for that era. I would delete everything in Willow Creek, download one really good mid century residence, and then copy it onto multiple lots, changing the exterior color slightly for each one to mimic the cookie cutter houses of that era. Then I'd make businesses that look more like that era, like maybe a diner and stuff like that.
Neighborhoods: It would be fun to take all the residents of one neighborhood and delete the children, age all the adults down to child, and then give them their own parents and houses and possibly siblings. So, it would be like going back in time. Then, you could either match people up with their intended spouse once they age up or you could do an alternative history where they choose different partners. If you wanted them to end up with the same exact kids, you could just put the kids in the gallery and then add them back into the household when the time was right. I would probably go the alternative history route, though, as it seems more exciting. This could be played simultaneously with the "era" idea from above, so it would be kind of like a "back in the day" game.
Families: I love watching the show "Long Lost Family" which is about adopted children looking for their parents. You could have a young sim give up their child for adoption and lose track of them, have the kid go off and have their own life with a different family (good or bad), play out the parents' lives too, and then have them rediscover each other in later in life. Since the sims know who their children are and seek them out, you'd probably have to use cheats to remove the relationship while they're growing up, and then cheat again and add the relationship back in when they rediscover each other.
Individual Sims: At some point, I want to do an introverted sim who lives in a rural area (Brindleton Bay?) and rescues wild animals. There are a lot of cute raccoons, foxes, etc., on the gallery that I could use (all of them are actually cats or dogs, but they look really real).
Location: I actually have already done this one. I have a high school, a teen center, and a stadium with an under-the-bleachers area for my teens to hang out in. I have a mod that shortens school hours for them, so when they get home, I have them go in groups to these locations so that I can follow them to "school" and other places. It's pretty fun.
You don't have to do all of these are any of these categories; just share any of your fun ideas for gameplay.
I'll give you some examples of what I'm thinking:
Eras: I was noticing how much mid century modern cc there is out there and thinking how easy it would be to incorporate into gameplay since it wasn't that long ago and a lot of current furnishing and clothing could pass for that era. I would delete everything in Willow Creek, download one really good mid century residence, and then copy it onto multiple lots, changing the exterior color slightly for each one to mimic the cookie cutter houses of that era. Then I'd make businesses that look more like that era, like maybe a diner and stuff like that.
Neighborhoods: It would be fun to take all the residents of one neighborhood and delete the children, age all the adults down to child, and then give them their own parents and houses and possibly siblings. So, it would be like going back in time. Then, you could either match people up with their intended spouse once they age up or you could do an alternative history where they choose different partners. If you wanted them to end up with the same exact kids, you could just put the kids in the gallery and then add them back into the household when the time was right. I would probably go the alternative history route, though, as it seems more exciting. This could be played simultaneously with the "era" idea from above, so it would be kind of like a "back in the day" game.
Families: I love watching the show "Long Lost Family" which is about adopted children looking for their parents. You could have a young sim give up their child for adoption and lose track of them, have the kid go off and have their own life with a different family (good or bad), play out the parents' lives too, and then have them rediscover each other in later in life. Since the sims know who their children are and seek them out, you'd probably have to use cheats to remove the relationship while they're growing up, and then cheat again and add the relationship back in when they rediscover each other.
Individual Sims: At some point, I want to do an introverted sim who lives in a rural area (Brindleton Bay?) and rescues wild animals. There are a lot of cute raccoons, foxes, etc., on the gallery that I could use (all of them are actually cats or dogs, but they look really real).
Location: I actually have already done this one. I have a high school, a teen center, and a stadium with an under-the-bleachers area for my teens to hang out in. I have a mod that shortens school hours for them, so when they get home, I have them go in groups to these locations so that I can follow them to "school" and other places. It's pretty fun.
You don't have to do all of these are any of these categories; just share any of your fun ideas for gameplay.