Forum Discussion

Aryalandi's avatar
6 years ago

"Happy Haunts lost, I guess you can't please everyone!" Predictable poll results article

I don't really see a specific place to put this so here it is, as expected Arts & Crafts won the player poll, which honestly seems practically by design.

Something I learned about reading a news article this morning with a sentence that was almost word for word the quoted portion of the topic title ending it is that the likelihood of occult jobs coming in the near future just tanked.. again... Because when it comes to it the number of people who will vote realism is marginally higher

And I'm not even slightly surprised, honestly I actually want arts and crafts but I voted as well as I was able on the oddly formatted poll for happy haunts and entirely excluded everything else as much as possible because I figured that something like arts and crafts would come along in the future anyway while anything occult has to be practically /begged/ for

And that's just it, happy haunts reportedly came in just after arts & crafts, again as predicted because there is always around a 60/40 split between people in the community on what they want with realism players nearly always winning out simply because there are a few more and they tend to be /much/ louder with their demands.

And it makes me question why they would pair up occult themed possibilities with realism based possibilities at all unless it's just to say "well we did give the occults a chance to get what they wanted but they lost so... oh well, moving on."

A better and much more fair method would be to make a bunch of realism based packs and do a poll for them to let people decide on what out of those they want, then do the same for a bunch of occult themed packs, because as things stand now the occult side of things gets relatively ignored and underdeveloped even in packs built around occults (which again.. look at the realism content, now look at the occult content)

Almost half of the sims players are excluded from getting content and it seems like there is a huge disconnect between them and the dev's over /why/ that is the case, you'll almost never see dozens of occult players in every comment section of every YouTube video or tweet yelling over new realism packs the way others do over occult packs, you'll almost never see more than a few people being flat out /toxic/ the way people were over additions like RoM or mermaids being added or vampires being given some love because "This is s***! /We/ want cars! /We/ want university! Stop all this occult trash!"

It's frustrating that because some players are that venomous and that toxic they get catered to with a great deal of content while because occults tend towards being quieter and waiting to be drip-fed literally anything they rarely /get/ anything as a result

And when they do it's usually tagged on to a realism pack and is underdeveloped like mermaids or just seemingly unfinished like RoM which really could have had things like careers and a couple more skills added in--- like for example most everything advertised in happy haunts, or heck.. even just making it so that occults have some special interactions with other occults like vampires and spellcasters having some sort of special magic duel since both have magic since honestly most people who have one occult based pack probably have them all so having those sorts of interactions would be far from wasted and at least then they could all be shoehorned in /together/

This is probably just me venting my frustration, honestly I'm just kind of done with expecting that occult players will ever be given any kind of deep content of pretty much any kind until probably around the time when the game is running low as far as shelf-life goes, it has been years already and things haven't changed much, and I'm pessimistic about things ever doing so.

I'm not saying there is nothing that I like about the game or its content I love sims 4, I've been working on turning every world on one file into a medieval fantasy of sorts and I love it

I'm just saying that it seems like most of the content a large but undervalued portion of the fanbase would like to see is largely ignored in favor of the rest and it's kind of bs.
  • "FoxfireInferno;c-17360014" wrote:
    I definitely miss some of the wackier content of previous games, the unusual lifestates especially. All they really need to do is put some checkboxes in the Options menus about whether you want certain things to exist in your games or not. They could even do this for base-game stuff like ghosts if you want a completely mundane experience. Didn't Sims 2 or 3 have something that let you cap how many nonhumans you could have in a game?

    Don’t know about Sims 2 but in Sims 3 you indeed can (not initially but after complaints they added toggles for every life state). The point here is, I’d go as far as stating that because I’m an occult fan in the game I need those toggles. Because the greatest thing about occults for me is that they are special. I need them to be special for my storylines. Being special and rare for me is the biggest charm of occults. And they only can be special when they’re a rarity. And they are not a rarity when the entire village turns into one.

    I’m playing in Isla Paradiso at the moment and the mermaids are annoying spawners there (because EA never learn do they), random townies turn into them. In the vanilla game that’s an endless nuisance, with a mod (Mastercontroller) it’s not because it’s real easy to de-occult them when you see yet another one of your neighbours with blue legs. The result is, that I play my game now, having met just two mermaids so far (Maya and Salty, the real supposed premade mermaids in there). Because I’m an occult fan, I love it like that.
  • "JoAnne65;c-17360138" wrote:
    "Scobre;c-17342016" wrote:
    "JoAnne65;c-17341400" wrote:
    I still think nobody would have to have this conversation if they’d think things like this through a bit better. No spontaneous spawning, leave the decision to add supernaturals that come with a pack (and how they behave) with the player by adding toggles and triggers. I don’t believe in this realistic player - occult player polarisation anyway. Of course there will be players who want their game strictly realistic. Playing Sims will be a problem then regardless, it has so many unrealistic elements I don’t even know where to start. But I think a great deal of us are in a grey area: we like/love them but in a dosed amount. And the dosing is exactly what should lie in the player’s hands. Which is perfectly possible as we’ve seen in the past. The real problem here is not players wanting different things. The problem is EA throwing in things without taking the effort to add ways to control and canalize it. Whenever they did (supernatural toggles, a good triggering system like with TS3 genies), nobody complained.

    I agree about toggles helping with packs. I am an occult player too, but I wouldn't mind a toggle either for storytelling purposes. It would be kind of cool if Simmers could turn off packs too which also was a nice toggle in TS3. I do hate how the response to voting is making people polarize Simmers and assume their play styles. The voting is supposed to bring Simmers together not divide them into political party sides. Bad enough being around that kindergarten drama in real life. I rather keep politics out of my Sims games and experience as much as possible and keep that stuff to Twitter not have other people bring their Twitter drama to forums. I like occults too, but confining it just to a tiny SP is lame. The realistic little things can be squished to the tiny packs. I want more depth for the occult Sims and I want more toggles for them too which probably would have to be done in a patch. I have noticed a big fear of anything different during the Sims 4 lifetime which is very interesting to observe considering marketing supports the differences but the community does not. Something that Gurus and fans disagree with I guess.

    Missed your post, is the voting really supposed to bring simmers together, they said that? Because voting never will, voting will always cause people to choose sides, digging their heels in to defend their choice. Less inclined to open up to the view and opinion of the ‘other side’ (creating one if necessary, which is what this whole topic is about in my opinion), because that will feel like undermining your own. I can’t tell you how much I HATE this whole voting for content business and how utterly glad I am I don’t have to be a part of it because I’m indifferent where it comes to content for Sims 4.

    Anyway, totally agree with your arguments there.


    This Is EXACTLY how I feel. At first i thought it would be fun and exciting since this was my first time voting. Then I soon realized it does more harm than good. Brings a lot of Dissapointment And really divides the community. I prefer to not have a vote.
  • so upset happy haunts didn't win... I really wanted a tarot reader, crystal ball type of thing... it would go hand in hand with ROM