"dearie_blossom;c-17908595" wrote:
"logion;c-17908588" wrote:
It does feel small compared to Windenburg, which has 27 lots. But I think they have said that they are doing this for performance reasons, if they would have done Windenburg today they would have made it smaller.
I think it's pretty lame (especially since their system requirements are so low) I guess it's nice that you can play their packs on older computers but it really limits the worlds. I guess this is the price we pay for having the sims4 continuing for "many more years". I know I don't want a sims3 situation where we have to start disabling packs for the game to run well...
Still, that shouldn't affect game performance that much though would it? I mean you can only be in one neighborhood at a time anyway? So the game shouldn't be forced to load a maximum of maybe five lots at a time?
I dunno, I don't know how this game works.
I always feel like the performance issue is just an excuse. If they really wanted this game to run on a potato computer from 1999 then why did they remove support for 32 bit systems?
I don't buy that excuse either. As others have mentioned, Windenburg doesn't run any worse than any of the new worlds and it's got a whopping seven (!!) neighborhoods. So, I really don't get why we're down to three now. If they're not adding more neighborhoods to prevent bloating, then that's just as good as admitting: "We want to sell the same amount of content (gigabytes), but spread out over two packs instead of one". I mean, sure, that's one way you can keep the game going for many more years, but is that really fair? And if they're so worried about bloating, why won't they add more gameplay focused EP's instead of new worlds? People have been crying for generations. Adding things like 'play tag' for kids is not going to increase the size of the pack significantly, but it would make a lot of players very happy.
Also, to make up for those smaller worlds, I don't think the new packs have offered that many new features compared to Get Together or City Living, either. I still use the clubs feature that came with GT heavily, and Windenburg is still my go-to world because of how spacious it is. Nightclubs, gyms, café's, bars, pools, libraries - Windenburg has it all, along with plenty of space for families to live. Meanwhile, City Living's features have been getting recycled all across new packs. From the festivals to the apartments and even the objects being reskinned. They've basically stripped that pack bare to add content to other packs. Which I would be fine with, if the worlds were decently size.
Except, this new world is going to be about the size of Strangerville. But Strangeville feels super limited. There's a bar, a library and a lab, and that's pretty much it. If you want a decent sized population to live there, you can't add that many more community lots. For Cottage Living, the only new gameplay that we know off are some object-tied animals and a cooking update? The theme has me excited, but looking past that, I worry about the content of this pack and in particular, the size of the world.
Anyhow, maybe we're wrong, maybe there's a fourth neighborhood with a hidden lot or something. I'm still holding my breath in case there might be fairies. :)