"Writin_Reg;c-16808766" wrote:
"DreamaDove;c-16808609" wrote:
"Writin_Reg;c-16808077" wrote:
No - too much like work. They need to offer that stuff in each world as I don't like playing a game where I have to jump through hoops to do it. It is why I don't use CC or modes during a developing game. Not worth the hassle of doing anything not part of the games mechanics when a patch is just going to mess things up sooner or later. First of all homes need 8 players and not 4 on each side with locked doors and you still having to heavy hand them going into their own places with out pitching fits. Deal with enough real life fits in real life - don't need it in my game.
Not allowing renting in world but CL really messes up the money and perception of even living in an apartment because they are not recognized as separate households. If you spend a lot of money on one apt - and nothing on the other the whole house pays. That is not right nor am I willing to sit there and try to keep all that straight. There is no way you can truly keep those families separate with out 100 percent constant juggling and pretending something exists that does not. It needs to be a part of that world or it needs not faked - at least for me it is like that. I just hate hassles.
Okay, you do you, but the option should be there for the rest of us who would use these features.
Lots are boring right now. I really wish we had a system like ts2's.
This game just makes no sense to me anymore. No bowling alleys or arcades...can't give my museum a small gift shop. Can't have a movie dine out.
It's just... what's the point of so much stuff if sims don't use it
...
Every time you use a debug cheat - like moo or build cheats it sets you gae up for instability as debug cheat have always had a history of those kinds of problem.
...
Oh wow, you don't even use moo???? wow.
Well that's.... that's just
not the game I want to the play. I find ts4 boring and ugly without cc and cheats. Ts4 should be about giving us the control that we want to do things our way, and that includes how we set up lots. It'd certainly introduce bugs and glitches but if the team was better at coding play tested better before releasing a pack a lot of that could be avoid. I don't think that dumbing the game down is an effective way to solve the bugs issue since it almost makes it not fun for a lot of us. And if a game is not fun it doesn't sell well.
I still don't get it though since for the first couple months I played ts4 I did not even know about custom content or cheats and I would get massive lag where all my sims would stop what they're doing for a while until their actions loaded and they'd continue again. It was creepy and did not stop until i started using mods, specifically the Simulation Fix mod. I now have like, 13gb worth of cc and I don't get lag, but if I play with no cc and no simulation fix mod then I get the lag. Makes no sense to me- not to mention that then I have to deal with a lot of bugs and questionable 'features' like getting calls at 3am, weird outfits, washing dishes in the bathroom, prepping food in the bathroom, and a whole lot more that mods fix for me.
besides, making mods is fun too. If you generally know what you're doing then you don't mess up the game with mods. But there's things, like multi-use lot traits, that mods can't do.