Forum Discussion

PenguinFoop's avatar
3 years ago

Likes and Dislikes

So I realized that when a new like/dislike option comes up for my sim, I automatically accept their likes and deny their dislikes.

So I'm curious about how you play.
  • usually I just have already set all their likes and dislikes as i want them and i don't want to make changes as i play because it often is not in alignment with their traits and lore n such

    therefore that pop up mostly gets spam treatment

    it drives me crazy when sims sometimes gain likes and dislikes when I am not playing them and game comes up with nonsense things like Marcus Flex that dislikes fitness like hmn? why tho?
  • I have a pretty clear picture of what my Sims strive to achieve, what skills they need to reach that goal so if I have someone who need to be handy to fill its role in the household, I can't have them dislike handiness. On the other hand I might not care what kind of music they like
  • I assign Likes in each category when Sims are in CAS. They each get one favorite color, two music types, and five to seven activities based on their aspiration and traits. I don't assign any Dislikes for colors or activities. I do say no to music styles that I don't like.
  • @PenguinFoop The way I do it is to set likes/dislikes manually but leave room for the game experience to suggest something. For example, if it's a child I will manually pick about 10 likes/dislikes if it's an adult I will pick 12 to 15 likes/dislikes. This leaves room for the game to suggest things that I can either deny or allow.
  • Disliking gardening and fishing when you're going from rags to riches is NOT an option in my game ? I generally tend to ignore their freedom of choice - I have the final say
  • Moridhus's avatar
    Moridhus
    New Spectator
    It depends on the character. Many of the characters in my current game are based on monsters, mythological creatures, or characters from fiction. If I think a like or dislike fits in with the character they're based on, I agree to it.

    If it has nothing to do with the character, I might let them have a like if it's a useful skill, but might just click "no" so I have more time to think about it. If they want to dislike something , I am more likely to say "no", because dislikes tend to stress them out. The stupid sims will go off and do things they don't like, and then get stressed out about it. So I protect them by giving them very few dislikes. LOL As I said, though, it depends on the character.