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7 years ago
"DominicLaurence;c-16808047" wrote:"happyopi;c-16808003" wrote:"DominicLaurence;c-16805989" wrote:
I've come to the conclusion that redundant traits are of the main reasons why people feel like playing their sims are all the same. A quick look around the gallery will tell you how common is seeing sims with traits and aspirations that are all basically about the same thing.
Oh, mood.
Monomaniac and/or one-dimensional sims are so boring to play. And people's idea of a "perfect" sim means dull as ditchwater.
Honestly The Sims Medieval had the right idea by forcing you to pick a flaw for every sim.
Yeah. I mean, if I'm having a painter I'm gonna give it the Painter Extraordinaire aspiration with creative, loves art and perfectionist as traits. 'Cause I want my simperfectshallow like a dot.
I think games are kinda conditioning in that regard. Maybe life in general too lol I understand that sounds counterproductive to have a goal and don't equip the tools in order to achieve it faster, easier, if we have the choice. But we gotta remember that actually our objective here might be having more fun along the way; or to create a more interesting character, with depth.
Maybe I'm digressing already, but I think that's related to why we tend to prefer standard prettier sims too. Why have the odds against us as a deviant, "ugly" sim, if we can follow the simple and accepted way of "beauty"? That's the dream, right? We want no problems.
In Sims Medieval you had to pick one "negative" trait -- the Fatal Flaw. I wish that Sims 4 had more than 3 trait slots so that one could be used for one of the more difficult traits, like Loner or Squeamish. When my Sims have offspring, I'll give the child one trait from one parent, as a teen a trait from the other parent, then when they hit YA they get a totally unique trait that neither parent has.
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