Forum Discussion
EnkiSchmidt
3 years agoHero
My personal list:
- No swimming pools in basegame
- Expensive day one dlc (animal hats, tiki bar) and the first SPs weren't much better
- Culling (Oh, yes, that is in the game, no, we didn't think about telling you in advance, also it is for your own good)
- The generational gameplay destroying jaws/eyes CAS bug
- Disturbing pet death animations
- Unwillingness to adapt Brindleton Bay and Windenburg to swimming/sailing (yes, that would break saves, but they could simply copy those two worlds, update them and then offer the copys as dlc - I'd pay full SP prize for that)
- Eco's NAPs forcing sims to act autonomously despite Free Will off (that was gamebreaking for me)
- Batuu not being a spin off but a GP
- Bust the Dust's issues discouraging the devs from releasing more gameplay kits
- Neighborhood stories releasing unfinished and without an off switch
- No swimming pools in basegame
- Expensive day one dlc (animal hats, tiki bar) and the first SPs weren't much better
- Culling (Oh, yes, that is in the game, no, we didn't think about telling you in advance, also it is for your own good)
- The generational gameplay destroying jaws/eyes CAS bug
- Disturbing pet death animations
- Unwillingness to adapt Brindleton Bay and Windenburg to swimming/sailing (yes, that would break saves, but they could simply copy those two worlds, update them and then offer the copys as dlc - I'd pay full SP prize for that)
- Eco's NAPs forcing sims to act autonomously despite Free Will off (that was gamebreaking for me)
- Batuu not being a spin off but a GP
- Bust the Dust's issues discouraging the devs from releasing more gameplay kits
- Neighborhood stories releasing unfinished and without an off switch
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