Forum Discussion
OldeSimsFan
3 years agoNew Traveler
Taking the franchise approach:
TS2 - it ended too soon. :( I love that game to this day, there is so much that a creative player can do with it.
TS3 - the loss of the household centered albums for storytelling, all the sims look alike (and walking corpses at that) no matter how you tweak them, that you are limited to one household per game save (my experience at least)
TS4 - the worlds are almost all set dressing that you can't even get to, let alone work with. Too few workable lots per world. The continued loss of a household centered album (have fortunately worked out a satisfactory alternative.), No ability in CAS to right click on faces to customize them and the loss of sliders - the push & pull goes only so far. The absence of TS2 level attention to detail, particularly in things for sims to do and the sims themselves. Gardening is utterly broken, even when we now have a major pack that leans heavily on it working properly. Over nerfing of gameplay features, whether vampires or how sims get unhappy because they don't live in palaces. There are such things as switches, and have been before TS1 came out. The Battu pack - thank you, fellow simmers for the warning that spared me from getting it. Cats & Dogs appear only in the Bay, and then mostly if you live there. My First Pet Pack. The failure to provide us with the tools to make our own locations to explore in Jungle Adventures, I can think of almost a dozen more to add. The since release broken townie/random/situational outfit generator. The wholesale clipping issues, many of them major. Probably more, but enough for now. It is clear that testing/quality control is not a high priority with EA.
It's a pity there are so many issues as there is so much to really like about TS4, so many things that are 'yeah! right on!'. It is a game with huge potential needlessly weighed down by glitches and missed opportunities.
TS2 - it ended too soon. :( I love that game to this day, there is so much that a creative player can do with it.
TS3 - the loss of the household centered albums for storytelling, all the sims look alike (and walking corpses at that) no matter how you tweak them, that you are limited to one household per game save (my experience at least)
TS4 - the worlds are almost all set dressing that you can't even get to, let alone work with. Too few workable lots per world. The continued loss of a household centered album (have fortunately worked out a satisfactory alternative.), No ability in CAS to right click on faces to customize them and the loss of sliders - the push & pull goes only so far. The absence of TS2 level attention to detail, particularly in things for sims to do and the sims themselves. Gardening is utterly broken, even when we now have a major pack that leans heavily on it working properly. Over nerfing of gameplay features, whether vampires or how sims get unhappy because they don't live in palaces. There are such things as switches, and have been before TS1 came out. The Battu pack - thank you, fellow simmers for the warning that spared me from getting it. Cats & Dogs appear only in the Bay, and then mostly if you live there. My First Pet Pack. The failure to provide us with the tools to make our own locations to explore in Jungle Adventures, I can think of almost a dozen more to add. The since release broken townie/random/situational outfit generator. The wholesale clipping issues, many of them major. Probably more, but enough for now. It is clear that testing/quality control is not a high priority with EA.
It's a pity there are so many issues as there is so much to really like about TS4, so many things that are 'yeah! right on!'. It is a game with huge potential needlessly weighed down by glitches and missed opportunities.
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