Forum Discussion
"Hoverael;c-18068731" wrote:
Wretched beyond belief and not fit for purpose autonomy on TS4. Nothing will ever change my mind about the subject, it's my nemesis in game and i'll fight the battle, anywhere at any time with it.
Anniversary gift a few years ago that contained a few music tracks for a radio and a repainted hot tub from another pack.
That to me is still unforgivable, especially considering EA's previous anniversaries i wasn't around for but they offered a lot more including a free copy of TS4 for a limited time and a complete TS2.
The 15th anniversary, which the gurus on the forums actually were hyping up a bit, turned out to be a trailer. That's it. An ad.
However, they actually released this in the toddler pack:
https://pbs.twimg.com/media/DHiVSN7WsAEJPCI.jpg
It took a few weeks for them to release the current version."Felicity;c-18068778" wrote:
The 15th anniversary, which the gurus on the forums actually were hyping up a bit, turned out to be a trailer. That's it. An ad.
Wish i could say that it's a surprise, but in the end that's just sad. Their service in the end.- ck213Seasoned ScoutNAPs from Eco living.
I disliked them so much I uninstalled the pack, only to put it back when others reassured me I could work around them.
I still hate NAPS.
No... I hate the NAPs EA created. The idea itself is rather cool.
I like Journey to Batuu, but it could have been so much better.
It's too repetitive and limited. Not being able to work in game play from other packs seems so anti-Sims.
I had to build a guest room below the cantina. That made it a lot more fun than having them retire to a rabbit hole.
The wedding pack.
I am not touching that one. I don't want it replacing the base game wedding.
Why buy something that is worse than what we already have?
Bust the Dust.
What would make me actually buy a kit is more game play.
Too bad they messed up game play kits with that one. And of course it looks like EA chose thegreedyprofit-centered approach by not making anymore game play kits.
Oops.
I forgot the big one:
TS4 Base Game. - My personal list:
- No swimming pools in basegame
- Expensive day one dlc (animal hats, tiki bar) and the first SPs weren't much better
- Culling (Oh, yes, that is in the game, no, we didn't think about telling you in advance, also it is for your own good)
- The generational gameplay destroying jaws/eyes CAS bug
- Disturbing pet death animations
- Unwillingness to adapt Brindleton Bay and Windenburg to swimming/sailing (yes, that would break saves, but they could simply copy those two worlds, update them and then offer the copys as dlc - I'd pay full SP prize for that)
- Eco's NAPs forcing sims to act autonomously despite Free Will off (that was gamebreaking for me)
- Batuu not being a spin off but a GP
- Bust the Dust's issues discouraging the devs from releasing more gameplay kits
- Neighborhood stories releasing unfinished and without an off switch - Kimmer_oneRising Traveler"Sharing is caring" NAP is the worst one in my opinion.
Second one is that the gardening bug is still happening even if they told us that it's fixed. Apparently it's fixed in their opinion, but it's not in my game. :/ - For me, it was the moment when I first played the Sims 4 and discovered how much of the base game had been taken out compared to the previous version.
- The state of the base game at release
- 83bienchenSeasoned NoviceTuning for horses found in the code before Cats and Dogs released and still no Horses Pack to date. ?
- ThriorTheSecondSeasoned NewcomerThe moment I played TS4 base game for the first time in April 2021. I lost interest in just ONE day. Then again I already had quite negative expectations and I got the base game for free so I couldn't be too mad about it. Also, all the DLC happened to be on sale at the same time so I proceeded to buy packs that catered to my interest. The game got WAY more enjoyable after that.
Overall I don't really have memorable bad moments for TS4. Mostly because I'm very picky now and kind of "can't be disappointed if I already expect it". I might have several overall grievances about the game but there's practically no area in which I'd feel disappointment because my "expectations weren't met". (E.g. I knew TS4 release game was trash so I didn't buy it.) Most of the bad stuff I already knew beforehand and could alleviate by my own actions like not buying at all, only buying during sales or by making sure there's mods fixing those issues. For example: I only bought Realm of Magic after I made sure there's functional mods to make Spellcasters more challenging.
BUT if considering the whole franchise then definitely Pets in Sims 2. That's legit the only pack I regret buying (paid full price). It caused plenty of issues and general annoyances like flashing blue accessories, lag and insanely dominating pet wants. I was also very disappointed with the content itself. I love pets irl and I wasn't expecting anything more than pets (had no issues with the lack of other items) but since the pack was only about the animals, I expected them to be way more complex with their personalities and behavior. Instead they felt very limited. For example: what kind of dog doesn't give a rat's behind when a burglar "visits" your house? "Who cares, I'll just keep chewing on this toy", says the TS2 dog. I also tried to recreate my IRL dog and she was just a sad shadow of herself.
While I don't think TS4 iteration is worth the full price (definitely not) I still think they did cats and dogs way better. - Chicklet45368Rising TravelerNo CASt ability and no editable worlds!
To this day, that irks me to no end! I could handle the no CASt better, but the fact we can't change the worlds as we want, after all this time, is just a fatal flaw to me. I thought for sure, after the release they would give us the tools to be able to edit it how we wanted, or a blank slate world we could set our own backdrop skybox surround and build where we wanted
But ............NOPE! "Play with Life!" was their motto (And it teeny tiny letters it should have said but only in the world we envisioned.)
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