"GalacticGal;c-18025840" wrote:
I would dearly love to see that reflected in this 'life-simulation' game. It could even be a random thing and the player never knows which Sim will be afflicted versus the ones who won't until they're several days into their Elderhood. Merry Christmas!
This. The elder walkstyle should be a random trait that can be triggered during elderhood, maybe the likelihood could depend on the Sims traits and livestyles.
It could also bei great if there where an elder-gloomy trait, an elder-loner, an elder-hates-children, elder-childish and an elder-family-oriented trait, and one that removes the ability for the Sim to be controlled by the player (like Alzheimer, but in a light way). All these could be random reflecting the changes in character elderhood and it's challenges can bring. Maybe they could just roll one or two traits upon aging to an elder or it could be triggered in a similar way childhood phases are. Most of the current traits would work as a new trait during elderhood (e.g. lactose intolerant, freegan and such would totally work). Players could opt out of traits they don't like if there was a new one added during aging up like there ist for teens. They'd just have to add a few elder specific ones in top of the existing traits (like the ones I mentioned earlier). It would be a great addition with not that much work to make it happen.
I generally hope adults will get some more love with an upcoming (Generations) pack.