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6 years ago
I understand your point. I'll start by saying that MFPS is the first pack out of ALL the sims packs - since TS1, that I haven't bought. My negativity towards MFPS isn't that I needed Cats and Dogs to buy it, I think for me, it was that after buying the previous versions of Pets in The Sims series, they have all included various animals as standard - I'm talking animals such as cats, dogs, horses, reptiles, birds, hamsters etc, all for the price of 1 pack, and they have been amazing! Now, I'm not against Cats and Dogs, I actually really love it, and the detail that has been put into them is amazing. But, my issue is really that MFPS felt like a turn into blatent minimal content for maximum profits (rather than EA's usually mildly hidden version). That we were having to pay an extra £10 for not much content, just so we could get small pets - in comparison to the previous versions in the series where they were all included in the cost of a single pets pack.
Of course, we have the option not to buy it, which I havent, but it just feels like a representation of a money making machine trying to eek out as much money as they can get for absolutely minimal content, rather than making substantial packs with lots included. I know it's all about business, and making a profit, and it's cold decision making. It just feels like MFPS and TS4 in general really, has taken a turn into making the absolute most profit possible for the least amount of content. Rather than before the focus seemed more on providing excellent and substantial game depth and quality, with a profit coming as a result of that.
Of course, we have the option not to buy it, which I havent, but it just feels like a representation of a money making machine trying to eek out as much money as they can get for absolutely minimal content, rather than making substantial packs with lots included. I know it's all about business, and making a profit, and it's cold decision making. It just feels like MFPS and TS4 in general really, has taken a turn into making the absolute most profit possible for the least amount of content. Rather than before the focus seemed more on providing excellent and substantial game depth and quality, with a profit coming as a result of that.
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