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- DaWaterRatNew VanguardConsidering that they didn't manage another Gameplay kit after Bust the Dust, I wouldn't be surprised if that's the case.
I don't know if it's how buggy the kit was, or if they just never had people free to work on another gameplay kit, but the most I hope from this (if true) is that Stuff Packs might return. - I think Busted Dust would’ve worked better if buying the hoover triggered the dust.
I never got it as I didn’t want to hoover every single house! Also including brooms ? for off the grid!
I wonder if gameplay is going to the game packs? Since kits released there’s been DHD where you can interact with customers, MWS is arranging marriage and now Werewolves ?. - Erja888New Novice
"DaWaterRat;c-18130028" wrote:
but the most I hope from this (if true) is that Stuff Packs might return.
That's my hope as well. Stuff packs have to be thing again! - This video beyond confused me because I didn't realize we even had those sub categories. Assuming they are true, though, it is a real shame. Nothing is completely dead until it is too late, but that means gameplay kits were just a gimmick to get bite sized BB and CAS payments normalized.
- kukkahillaSeasoned NoviceYeah I noticed that some days ago as I was once again studying Little Campers. I'm not sure what to think about it, because I really want more gameplay and I'd buy gameplay items in kits. If they had put the tea sets (with a bit more animations and stuff), or slow dancing (with something else), or even drawing in the sand/snow (with something else) into a kit I'd have bought it. Maybe it is better for me to buy those things in one GP though, and get bunch of other stuff (and
buggymicromanagement weddings) as well. So, I don't know. It might be better, but I'm also disappointed for all the missed opportunities. - logionXSeasoned VanguardIt does feel like they are reducing the work required for their engineers, I wonder if it's because those people are busy working with other games like Lost Astral and The Sims 5?
I would be nice to know because them focusing more on art makes me think that they want to reduce development for their old engine and have the engineers focus on larger packs, base game updates and future development with unreal engine 5.
I dunno, this is what we as players are seeing and inside Maxis it might look completely different... - LoanetRising ScoutBust The Dust was like paying for an update. Even if you buy it, it's optional. Why shouldn't everybody have Dust Options?
It was also very buggy. Perhaps they realised that having lots of optional gameplay would be asking for bug trouble. I'm more irritated that they started at all.
Perhaps the massive glut of Kit Packs was to fill the gap while they made the new Life-State. Werewolves are a lot of programming. - Interesting
I suppose backlash was kinda strong tho so i am not surprised
and they seem to find it easier to make items than add gameplay anyway
but it wouldn't have hurt to try twice before deciding to send the whole idea to burgatory :sweat_smile:
I do wonder though if its more of them just realizing that gameplay kits are still ultimately related to b/b or cas though
like say they did trait kit or something that'd still be cas or if they did say pottery kit that'd still be b/b tho
like idk if gameplay kit is in the end ever just about gameplay
then again this does put bust the dust in awkward spot as it did add aspiration therefore its also cas not just b/b - LatinaBunnyNew SpectatorEither it was because of backlash OR they’re reallocating the resources and staff for other non-kit packs or to work on other EA games.
- Karamazov123Seasoned VanguardThe Sims 4 Kits
Bite-Sized Packs
Small Possibilities
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