Forum Discussion
10 years ago
"Pary;14396572" wrote:
I never saw the appeal of following my sims to work, or the idea of sitting there, bored out of my mind while my school aged sims go to class and actually have to watch them be taught. It seems like such an utter waste when I could be panning around my neighbourhood and watching what other sims that aren't at work or school are doing.
By doing so, I've seen fights between my sims neighbours, affairs, deaths, and rushes to hospital to give birth, and so on. That's a lot more fun than watching an NPC sim drone on at my teenagers pretending to educate them.
I love rabbitholes.
I don't get how some people don't seem to realise that the moment your sim leaves the house to go to work and vanishes ( or whatever they do in Sims 4 ) from the curb, that essentially, they have just entered a limbo rabbithole.
The difference in the open world, is that the rabbitholes give the town's character, buildings to show that there IS a lively little town or suburb down there, with sims that enter and exit these small shops and places of work, rather than just have them walk to a curb and disappear into nothingness, not even a car to drive away in. I think they at least enhance the feeling of a community, rather than just letting sims fade into non existence.
Best reply I have seen in months! :smiley:
Indeed the rabbit holes add to the town. They sit well amongst the community lot buildings. I like sound effects such as every Sim hour at the school you can here the bell ring to signal the end of each lesson which reminds me of my own school, seeing Sims enter and leave their own place at various times of day and the mystery of the criminal's hangout be it the base game's abandoned warehouse or later EP's such as IP where the criminals had their own pirate's bay.
Each EP would bring new rabbit holes and new versions of the old ones, it was a world builders dream :smile:
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