Forum Discussion
5 years ago
I'm so torn.
I love Star Wars. I love Disney parks and Galaxy's Edge. I also love the Sims very, very much. This pack, however, looks like it will be the nail in the coffin for many players.
The pack itself looks great. The lighting, the world, the objects, it looks like they studied the parks and got the details just right. It's slightly annoying to see simmers make incorrect assumptions because they don't know anything about Galaxy's Edge, but as a massive fan of the parks and having that as a frame of reference, I realize I may be in the minority here. For anyone unfamiliar, just know that this reads like an ad campaign for Disneyland and WDW. Creating your own Star Wars story is the whole concept behind Galaxy's Edge; down to the characters (Hondo Ohnaka, Vi Moradi), Rex DJing at Oga's Cantina, ronto-wraps, crafting your own lightsabers and droids, collecting credits as a smuggler. It's all pulled directly from the park.
All of that said, where does this fit in the span of the Sims universe? Are the alien creatures "canon" with the Sims 4 aliens? Will we have to jump into CAS every 5 minutes to fix townies because they keep popping up wearing clothing pieces that are only suited for Batuu? Is this going to be a linear story game pack that the player doesn't touch again? They tried that with Strangerville and it left many simmers unhappy. We at least got good build/buy/CAS assets from Strangerville. The assets I've seen from this pack so far don't look like they belong anywhere in my game.
My main question is, who is this for? We've seen the polls and the mass majority of simmers did NOT want this pack. While being fully aware that EA has the license for Star Wars games, why does that mean they have to inject it into the Sims 4? Can't they exist as separate entities? Why does EA force the Sims team to work on projects that they know for a fact will make most of the community unhappy? Who sat in a meeting room and ultimately decided it was better to use their assets to make a linear, story-driven Star Wars pack rather than the diverse and wide options of packs that many simmers have been asking for, for years?
I need someone to explain this to me. Because right now, it reads like a massive cash grab to get non-Sims 4 players to spend money on this game, just because it's Star Wars - and the suits at EA know Star Wars is a property that sells.
I mean, heaven's sake, The Sims 4 is a life simulation game. Not a Star Wars simulation game.
I love Star Wars. I love Disney parks and Galaxy's Edge. I also love the Sims very, very much. This pack, however, looks like it will be the nail in the coffin for many players.
The pack itself looks great. The lighting, the world, the objects, it looks like they studied the parks and got the details just right. It's slightly annoying to see simmers make incorrect assumptions because they don't know anything about Galaxy's Edge, but as a massive fan of the parks and having that as a frame of reference, I realize I may be in the minority here. For anyone unfamiliar, just know that this reads like an ad campaign for Disneyland and WDW. Creating your own Star Wars story is the whole concept behind Galaxy's Edge; down to the characters (Hondo Ohnaka, Vi Moradi), Rex DJing at Oga's Cantina, ronto-wraps, crafting your own lightsabers and droids, collecting credits as a smuggler. It's all pulled directly from the park.
All of that said, where does this fit in the span of the Sims universe? Are the alien creatures "canon" with the Sims 4 aliens? Will we have to jump into CAS every 5 minutes to fix townies because they keep popping up wearing clothing pieces that are only suited for Batuu? Is this going to be a linear story game pack that the player doesn't touch again? They tried that with Strangerville and it left many simmers unhappy. We at least got good build/buy/CAS assets from Strangerville. The assets I've seen from this pack so far don't look like they belong anywhere in my game.
My main question is, who is this for? We've seen the polls and the mass majority of simmers did NOT want this pack. While being fully aware that EA has the license for Star Wars games, why does that mean they have to inject it into the Sims 4? Can't they exist as separate entities? Why does EA force the Sims team to work on projects that they know for a fact will make most of the community unhappy? Who sat in a meeting room and ultimately decided it was better to use their assets to make a linear, story-driven Star Wars pack rather than the diverse and wide options of packs that many simmers have been asking for, for years?
I need someone to explain this to me. Because right now, it reads like a massive cash grab to get non-Sims 4 players to spend money on this game, just because it's Star Wars - and the suits at EA know Star Wars is a property that sells.
I mean, heaven's sake, The Sims 4 is a life simulation game. Not a Star Wars simulation game.
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