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7 years ago
"PlumbobGrandma;c-17172065" wrote:"Tiarella;c-17171625" wrote:
The character traits add a bit more personality to my sims. My 'evil' sim's extreme politeness gives her a depth she didn't have before, while my gloomy country-singer celebrity's good manners make his dislike of getting touched by strangers that much more poignant. You can mix and match seemingly contradictory behaviors, have someone be empathic but rude, or insensitive but polite. When picking traits in CAS, etc., those kinds of seeming opposites aren't permitted.
Having trouble expressing what I mean to say; hope you catch the drift!
Thank you for your help! That sounds like fun but could you explain how mannerism developed during childhood transfer over to YA life? Like does it become a new trait or just an intangible thing?
It becomes a new trait :-)
Basically it's like the reward traits, only instead of buying them with points, you earn them by putting your sims completely in the green (or the red) in that specific field before they age up to young adult.
https://vignette.wikia.nocookie.net/sims/images/a/ac/Character_values.png/revision/latest?cb=20180114145038
You can work those traits to be either positive or negative, meaning your sim can get in total five added traits if you really work on it.
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