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5 years ago
"fullspiral;c-17421553" wrote:"mirta000;c-17421543" wrote:"fullspiral;c-17421540" wrote:
I know they are. And I keep up with all the videos. The point is...how much can the game engine hold? The level of customization Alex is putting in to everything makes me wonder how much room there is for actual game dynamics and actual sim personalities and how it all affects game PLAY.
Customization is just another dollhouse thing. Making it all LOOK the way you want. I don't truly care about that and use mods and cc. I care about under the hood and how the parafolk will actually BE, and not how I can color their hair.
From what I know, he's using Unity. I don't think that unity will struggle with keeping a few recolours.
Unlike the current EA team, not everyone is fast to yell "limitations" and I've seen MMOs built on commercial, open to the public engines, so I'm not that concerned that Paralives is somehow running out of engine space.
It's not so much about engine space. I know nothing about game development or game engines. I'm just thinking about the "focus". And so far, it's been about customization. That's great and all. So I only hope that level of customization is used on creating the sim personality and uniqueness and that it plays out in live mode.
Yeah Unity is really strong and can run a lot. I have a developer friend making his game through Unity too. Most games use either Unity or Unreal. Sims started with a toilet as its first object created, so I'm really impressed how the team is featuring one thing after another. It is like a breath of fresh air how they are handling their marketing and being very open with communication.
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