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3 years ago
"crocobaura;c-18070721" wrote:
Those rabbit hole buildings killed the neighbourhood aspect for me. You ran all over the map just to click on a building. Very lazy approach and there was no immersion, no possibility to create atmosphere or individualize the experience.
Not to mention they were all lots. Which means they are not an exception to what I said about the world's being barren and rather pointless other than as a place to put lots.
And I completely agree that making them Rabbit holes was lazy. More than just lazy, really, given that they made the "open worlds" concept a selling feature of the game....but then didn't even give us "open lots" for a ton of things. Sort of defeats the point of having an open world in the first place, imo.
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