Forum Discussion

Louise_Goethals's avatar
3 years ago

Tartosa is boring, and commentary about same-y worlds in general

Tartosa is getting quite a bit of praise as the only redeeming factor of Wedding Stories, but I think it's a boring-looking world. Nothing about Tartosa stands out to me, besides the potential that the buildings in the main neighbourhood had (but got wasted due to being flat rectangles, and feeling pasted on instead of properly incorporated into the surroundings).

The colouring of many, many worlds (including Tartosa) in TS4 are exactly the same. The shade of green for the grass, the foliage, the lighting, the water etc. all should have different tints (at the very least) to make it feel like they belong in their region and to their region, even if the actual meshes look almost exactly the same as other regions. I haven't travelled in real life much, but something that always sticks out to me is how the plants, rocks, ground etc. are different, and thus lend an entirely different feel to every region. Most TS4 worlds have a very particular shade of yellow-green grass and trees that isn't bad on itself, but gets sickening when you see it in too many worlds. Some places have crystal-clear water, some muddy, some yellow-ish due to the minerals in the water, some are greenish etc., and the ground/mud/pebbles/mulch on the bottom and surrounding water masses also have a massive effect in establishing character. TS4 water does have more variation between worlds, but this often falls flat due to the surroundings and colouring being same-y. Lighting can be influenced by numerous thing in real life, but due to the freedom that TS4 offers in terms of its art style, simply giving an entire world a certain tint of light for atmosphere would be completely justified. That usually doesn't happen, though, except in places like Forgotten Hollow where the atmosphere is near comically dialed up (which I like).
Windenburg, San Myshuno, Brindleton Bay, Selvadorada, Strangerville and Sulani are examples of worlds that feel completely different largely due to these factors, and the way that the architecture is well-incorporated into their environment. But most other worlds feel lacking to me, and at one stage I almost couldn't play TS4 anymore because the worlds that feel the same were grating on me so much (that's when I impulse-bought City Living).

It's interesting that TS3 worlds don't have this effect on me, but I think that's due to how large the worlds are and how customizable everything is. If TS4 is going to make its worlds tiny and static, it needs to ensure that every world feels completely unique, otherwise worlds can start feeling both claustrophobic and dull. If I move to a different, highly atmospheric world each time I go somewhere else, it actually makes me feel like I got a real change of scenery. Instead, I sometimes feel like I'm in some nightmare where there are 10 different doors with all slightly different but the same rooms that result in uncanny valley and frustration (dramatic but I think it makes the point clear).

I strongly feel that the world in a romance pack should have been Venice/Paris inspired, but that's a discussion I might make in a different thread. If they wanted to make a Mediterranean world, though, this is probably the most bland approach they could take, because if the lots (by the game changers, not them, might I add) were not there, I wouldn't even know this world is Mediterranean.
I always love new worlds with beaches, but the beaches in Tartosa are so bland and un-atmospheric. I like the house on the little island, but that's it.
Let's take a look at this official TS4 concept art (posted in first comment since I am not allowed to attach a picture to the OP for some reason):

The lively harbour leading up into a town square surrounded by buildings where you can buy flowers, dresses and cakes, as well as get married rabbit-hole style? That would work perfectly with this image. Around the corner of the building on the right hints a beach with beautiful cliffs and boulder arches - a romantic wedding on the beach? They could have literally kept the gameplay the same but situated in this world and the whole pack would have felt 10 times better. The stained glass windows would also make more sense in this world, since I can perfectly picture a beautiful cathedral in this town square.
The second neighbourhood could be the POV we are seeing from this picture, overlooking the harbour. There could be a romantic, lush wooded area where the cliff houses stop - a wooded area is advertised in the description, but I find that just as boring as the beaches. The waterfall bridge area often praised in videos is underwhelming to me, and looks recycled from Mount Komorebi. A bridge over a cliff waterfall/stream in this world could have fitted perfectly and looked unique.

Overall, I just think Tartosa is a lazy and bland world. Especially when considering how 1) simple and 2) broken the gameplay of the pack is, it just feels like this pack has next to no effort put into it, and perpetuates the problems with many TS4 worlds in general.
  • "Stormkeep;c-18070683" wrote:
    @Gordy, yah, I'd love to use it too.

    I use a ton of mods, but I won't use any mods that are guaranteed to "break" with game updates and/or new pack releases (insofar as either the mod needs to be updated or things in your current game could cause issues if the mod is removed). And TOOL is one such mod, so until the game is done being supported by EA/Maxis altogether, I won't use it.



    It's up to you of course but just want to say that I've been using t.o.o.l since release and as far as breaking or stability it's perfectly fine. I mean it does break but the creator updates it right away like mccomand. I never had to wait long.
    Nor does taking it out mess up your game or cause any glitches that I know of because unlike mccomand it's not making any fundamental changes to the game. I know taking out mccomand has messed up my save in the past ?
    T.o.o.l is however, a bit complex and only dedicated builders seem to know how to utilize it best. I just use it for simple things like adding stuff outside of my lots and in combination with pose player to move sims around. Yes you can move and/elevate them like objects lol. Comes in handy when poses get messed up for one reason or another.
  • "Bluegayle;c-18070899" wrote:
    @simgirl1010 do you have a gallery link or name for the pastry shop?


    It's in this thread. ?

    https://forums.thesims.com/en_US/discussion/997356/share-your-my-wedding-stories-builds#latest
  • AstroX1424's avatar
    AstroX1424
    Seasoned Newcomer
    @Simmingal I'm curious, what do you like better about worlds in TS4 over the ones in TS3?
  • Loanet's avatar
    Loanet
    Rising Scout
    I feel like Tartosa is nice, but wasted on My Wedding Stories.
  • > @crocobaura said:
    > There's nothing to differentiate the shop rabbit hole from a regular dresser apart from it's size and placement. At least if it offered additional premade outfits instead of just clothes it would have been more useful than just pretend shopping.

    That's such a great idea to have a picker pop up instead of CAS and we can buy premade outfits that way.
  • "wahini2024;c-18077186" wrote:
    I hate that purchasing a wedding cake isn't located in a usable building. I wouldn't buy a wedding cake from a street vendor. I would have expected a Cafe with outdoor seating but then again this world falls flat for me and rains far too often to even enjoy a bakery/cafe type lot. I did build a bakery and cafe in Magnolia Promenade and the cakes made at the bakery where one of my sims works has cakes that never spoil. Gotta love fresh chef.


    You can add the new cakes to your bakery and buy them from there. The bakery in Tartosa is not a street vendor, they are located in a building and sell takeaway food. In real life no one buys the big cakes in person, they are usually delivered by the bakery in a refrigerated car.
  • Lonewolf1044's avatar
    Lonewolf1044
    Seasoned Spectator
    "Amapola76;c-18077292" wrote:
    "SheriSim57;c-18077255" wrote:
    "maggiemae8135;c-18077170" wrote:
    I would rather have rabbit hole buildings like in Sims 3 than the empty shell buildings that are used just to make a town look full. Especially since lots are so limited in Sims 4.

    It bothered me to have the shell buildings, I always found myself wanting to go into them, was too much of a tease for me. I much rather have buildable, or at least playable lots.


    Yes, but at least with TS3, you could add lots almost any where, so there was literally no restriction on how many non-rabbit hole lots you could have to make a neighborhood more interactive and lively. Don't like that the theater is a rabbithole? Cool, just make your own non-rabbithole version, and put it wherever you like!


    I agree as you see there was more freedom in how you wanted your world to look but not in Sims 4 especially when it came down to editing lots and such and I miss that, and it would have worked in Sims 4 but EA/Maxis had other plans.
  • I don't play TS3, so can't comment on the situation there apart from what I've seen of the maps and brief experiments way back when. My primary experience is in TS2 with TS4 secondary.
  • My biggest problem is not with the lack of lots (I DO prefer the "Unlimited easy travel between worlds" in Sims 4 over Sims 3's HUGE but limited maps; as pointed out even the biggest maps in Sims 3 could not handle all lot types at once, and many of my favorite worlds were just too small to handle more than maybe one extra lot) but that anything NOT on a lot is not properly used by the AI in FO4, the two most obvious examples are diving boyos and the ski slopes; it is virtually impossible to get non-controlled Sims to use those at all since they are outside lot limits and therefore treated as they don't exist by the AI.