Forum Discussion
- I always loved The Sims 2. I had forgotten just how detailed it was! The Sims 4 is detailed too, although in other ways. For example, I find it interesting that you can change the brightness of lights in your house. Which is a super random detail but yeah.
- @Tipsymermaid9719 I think that was introduced in Sims 3, but I might be wrong.
"Sk8rblaze;c-17413480" wrote:
"fullspiral;c-17413362" wrote:
Haha! Sims 2 is already on this new computer! I didn't have to go through the rigamarole like I did putting 3 back on. I guess I played 2 more recently than I thought and I just went in game and the world I was working on is there.
It's a template of Twikki Island that I was making for my sims....
Be sure to give the new The Sims 2 Clean UI a shot! Just added it to my TS2 game and I love it.
I just did. lol. I also have to find all my old cc. I think it's still on the other computer. Going to have to get out the usb and port it over to this one.- Peapod79New Spectator
"Cinebar;c-17412244" wrote:
He could make another one with another 50 interactions and animations not in the others. He barely scratched the surface. I played TS2 because of the Sims. I think someone on a thread said we play this franchise because of the Sim. I have to agree. TS2's Sims are the best. TS4 made some improvements like watching TV while sitting on a couch while eating, but for everything gained in TS4 look how much they lost.
I think there is a difference in which generational players are playing today's games, and it matters. I never played live mode on ultra speed but to only speed up a walk to the end of a very long drive to the portal to go somewhere, and or to speed up the slow walk sometimes of university Sims. (to get to class). Used it just for a second now and then.
I think today's players play their games on ultra and don't really care about detail at all. I was shocked one time here to see a poll (long time ago) which asked how many play on ultra, some of us who like all the details and personality differnces never or rarely played on ultra speed. Maxis has no need to add in all the details again, if everyone is playing on ultra they would never see it anyway. :/
I personally play TS4 on ultra because there's nothing to see. I speed towards my end goal. In TS2 and even TS3 I rarely used it because there was actually things to watch.
I would prefer to have things to watch. The way that the game is built now, is boring. I used to be consumed for hours with TS2 and TS3. TS4, I turn it on, burn through a day or two on ultra, get bored and go play Harvest Moon.
This video highlights everything that got me addicted to the sims series in the first place, and shows how much this current version is missing... and yeah, sad thing is, he could make a part 2 with another 50 things... - @Camkat It can be worse haha I'm playing in normal speed because I have to keep an eye on a toddler, but there's nothing else happening and I spend hours and hours waiting that little prick to sleep so that I can fast forward.
Besides that, I agree with you. I'm always fast forwarding for everything because there's nothing special going on to watch. My sim learning a skill on a book or objects is the same, there's nothing special that can happen. There's nothing gradual or hard that makes me worried to fast forward besides the toddlers.
So, hands down, the toddlers are the only challenge in this game, and I can even control them to live their own little lives. "Grynn;c-17413198" wrote:
No, I didn't like the way travel worked in The Sims 3 when I played it back in the time.
And that's because I played The Sims 2 before, where you do get to see Sims driving, even if it's only to the border of the screen, but you also get to see cars leaving garages and not teleporting from it, or hell, teleporting from the Sims' inventory (!!!), that was so immersion breaking for me at the time because it was indeed, a very inferior experience when compared to what we had in The Sims 2, and just because it got even worse in The Sims 4 doesn't retroactively make it not a direct downgrade in The Sims 3.
That journey did not matter to me because it wasn't immersive, I hated to see it happening, taxis materializing from thin air even if you didn't want to have a car, hell, and all the times your Sims took the most ???? paths that caused then to get in a cab, ride it for 10s, get out of it, get another cab, ride it for another 10s, then get out of it and walk some more.
In The Sims 2 you first called a cab, had to wait for it to arrive and only then you would ride to the destiny, that was immersive.
The Sims 4 didn't exist at the time, so I couldn't have known things things would've gotten even worse from there.
That was my point. I'm not denying you your opinion, you were clearly bothered by those aspects. My post however was in reaction to your statement that I go out of my way to avoid 'the more frustrating aspects' of The Sims 3. You were filling in for me there how I feel and I corrected that. That aspect that you hate, I genuinely happen to love. And the aspect that you love (a car leaving a garage) leaves me indifferent (I played Sims 2, I experienced it). I was very charmed by a lot of other aspects in TS2 (mainly the interactions between sims, the variety in animations, their liveliness), but just not that."Sk8rblaze;c-17413206" wrote:
Spoiler"JoAnne65;c-17413180" wrote:
"Grynn;c-17413052" wrote:
"JoAnne65;c-17412693" wrote:
"SimAlexandria;c-17412451" wrote:
Honestly it doesn't matter if you prefer slow speed or ultra or the game play in 2 or 4 or another game. Preferring one style over another doesn't make anyone superior or more special. Just play your favourite way. That's why the choices are there.
Someone telling me 2 is the best isn't going to make me enjoy that game. If I tell someone 4 is best it won't make them like it. All of this is subjective to opinion. Saying one is better than another for gameplay clearly just won't convince someone who likes the gameplay off a diff one that it is so.
Everyone is welcome to a favourite and to state what it is and to play that one and I hope everyone has fun playing their preference cuz fun is what it should be about. Enjoy!
It doesn’t matter if you play the game on high speed and enjoy that. It doesn’t matter if you press play and go and fetch yourself a cup of coffee, read a magazine, pay some bills, cook dinner, eat dinner, watch Netflix, then return to your computer to see what your sims are up to. That’s all totally fine if that’s how you like playing the game. Play the game any way you want to, but you’ll have to appreciate that others draw the conclusion that if that’s what enjoying the game is about, it must miss certain aspects that matter to them.
This is not about not granting others their playing style. It’s about what the game should have to be enjoyable for us. And yes, opinions vary. Like, I reacted to someone who played Sims 3 on ultra speed and Sims 4 on normal speed. For me that’s the other way around. Something tells me it actually does mean I enjoy Sims 3 more and they enjoy Sims 4 more.
P.s. I must confess some details in Sims 2 made me press 3 as well. Like stepping into the car after a while, and taking away all the plates on a table after dinner, and having to go to the fridge to fetch a bottle. For me too much detail apparently can become a bit grinding. For me not every short cut means deterioration.
Watching this video the parts that hurt me most, are those where interactions with other sims are way more varied and detailed. And some of the details that don’t take time but simply look smoother, better.
I don't think that means The Sims 4 is a better game to me or anything, The Sims 4 is lacking in a variety of ways.
But credit where credit is due, the devs were smarter when it came down to gameplay decisions e how they affect the way people play the game, the problems The Sims 4 has are not because the developers can't learn or because they are take bad decisions or anything, but more due to constrains that EA has set them.
The way you play The Sims 3, it kind of sounds to me like you go out of your way to avoid the more frustrating aspects of The Sims 3.
And there are.
I've seen it plenty of times, how quickly people activate the teleport cheat in The Sims 3.
The Sims 4 solves a lot of the grind, leveling up skills is faster, there are plenty of ways to boost it and there is more variety in how to do it, usually you'll get to max just by regular usage of that skill alone; the possibility of working from home; multitasking makes it possible to take care of multiple needs at the same time...
The Sims 3 is the The Sims game that I've played for the longest time and were most attached to, that's why I have a long list of every nitty little thingy that I don't like about it.
At the end of the day, both 3 and 4 lack details. Sometimes I wonder if it's because of these missing details that things end up being perceived as "grindy" to me.
Example, buying food, in The Sims 3 your Sims go all the way to the store, when they disappear and come back with food, no fun to watch, or in The Sims 4 food just magically appears.
Compare that to The Sims 2 where Sims had the option to either go to the grocery store, where you could see the inside of it and the whole process, or you could order online and instead of food just teleporting to inventories a delivery man would actually come to your house to deliver it.
By removing details from the process and sometimes skipping it completely, both 3 and 4 over time created this idea that "only the end result of an action matters", Sims enter the elevator and just teleport outside, cars teleport to the road with Sims already inside of it instead of having animations to get out of the garage and Sims getting inside, the end result of those actions are maintained but the process itself was skipped, it's no wonder that over time people get conditioned to play at Speed 3 the whole time, and just like that The Sims becomes a game of merely making bars grow and without any soul, and the process definitely started during The Sims 3.
"The way you play The Sims 3, it kind of sounds to me like you go out of your way to avoid the more frustrating aspects of The Sims 3."
The only frustration I get from Sims 3 are and have always been its bugs, that's it. The only reason I play the game is because it grabbed me in 2009 and wouldn't let go. Sims 3 happened to me, it wasn't some decision I made. Becoming a simmer was never my intention, I was trying out the game because my daughter asked me to (it was her game). And to this day, ten years later, playing Sims 3 for me is hopping in and taking a ride. Playing just happens. The game carries me from the moment I open it to the moment I close it. That doesn't mean I never turn a blind eye or that I think the game is without flaws or shortcomings, it just means those sortcomings apparently aren't essential to me. The way they apparently are to you.
Travelling and the open world are most definitely not among those flaws. I never teleport. Though, indeed, you can. Which makes this whole "oh I hate travelling" argument sort of futile because when you use teleport, travelling in Sims 3 actually is faster than in Sims 1, 2 and 4 (because there's no loading screen and because you can pick any spot where you want your sim to travel). Do I ? Well, this was me playing today:
https://i.imgur.com/obJZ2YS.png
https://i.imgur.com/J832knk.png
And this was me playing last week:
https://i.imgur.com/me3EyVN.png
https://i.imgur.com/IMSCyiz.png
So no, I don't. Never. The guy's a drifter (with a dog). And nothing's more fun to me than playing a drifter in Sims 3 who has to walk everywhere. Though, as you notice, he did 'hire' a car for now because he's a drifter by choice, not because he's poor. And he is because I enjoy that so much (I hadn't realized scuba diving would be so rewarding when I did that with him first).
Levelling up skills is a grind you say. In a boring game yes, it is. But not in a game where you do a million things, skilling up your sims in multiple ways without even noticing they are. Till the notification pops up: your sim reached level 6 in athletics! Ah, yeah, that's right. I was scuba diving/diving into wells while exploring tombs/swimming/playing golf/playing soccer etc. Instead of running on a treadmill or reading a book, waiting. I don't play the game waiting for my sim to get skilled, they just do while playing their life. Because actually there are less ways to build up skills in Sims 4, not more.
I don't care my sim disappears in a rabbithole when buying food or books. It does matter to me they at least have to go to one, an actual building, instead of getting it through a fridge or a book shelf. I don't mind about short cuts as such, but Sims 4 for me went overboard with them. I do regret the riding school is a rabbithole, and prom, and restaurants (though I would mind less if the terrace would work properly, the fact they don't sit together is a bigger problem for me). When I say my sims hardly visit rabbitholes that's not because I avoid them, it's because there are a ton of open venues I rather go to with them. I don't send my sim somewhere when they don't need to go there. I can buy kelp for my mermaid to eat, I can also scuba dive and harvest it myself.
"...both 3 and 4 over time created this idea that "only the end result of an action matters"
That sounds rather contradictionary, considering "I've seen it plenty of times, how quickly people activate the teleport cheat in The Sims 3". What is it, is travelling and taking your time - the journey - a downside or an upside? For me it's indeed the journey that counts, not where I'm heading, but accoring to you the journey's "going out of my way to avoid the more frustrating aspects of The Sims 3". Sims 3 never gives me the impression only the end result matters. Sometimes I never even finish it. The game's actually all about taking your time and do what you like. Actually, when you consider 'leveling up skills is faster' an improvement, that goal must matter more to you than it does to me.
"cars teleport to the road with Sims already inside of it."
No. Your sim walks to the sidewalk, the car appears (empty), they open it with a remote key and only thén do they teleport into it. Indeed less detail, but then you get to drive and that is a detail none of the other games have and I love it. I wouldn't skip that part for the world.
https://i.imgur.com/SeFHJMv.png
http://i1121.photobucket.com/albums/l512/Jo-Anne2/Zwerver/Zwerver_478_zpsx2mgkwa3.png
http://i1121.photobucket.com/albums/l512/Jo-Anne2/Album4/Saul_028_zpsc7d72a19.png
Great post and screenshots.
It would seem that most Simmers actually want all sorts of complications in their game, and many of the ones that were simplified. For instance, on so many occasions I've seen people ask for The Sims 2's grocery system back, where your Sim actually has to travel to the store and back for groceries, or order on the phone, instead of the magical poofing groceries. And how about laundry, one of the most requested features and best selling stuff packs? Lots of players want more responsibilities to fill their Sims' days up.
Also that is a difference in playing style (though I do prefer my sim has to really go to a store to get it; if they order on the phone I'd at least want to see someone delivering it, that would be fine by me). I think I might be less interested in 'daily routine' stuff for my sims? Considering how I play? Right now a guy who inherited a houseboat, went scuba diving, discovered islands, met a mermaid, turned into one, then became a drifter with a dog and yesterday he tried to befriend a unicorn. I don't plan most of that, it happens. I just really don't miss the fact I can't go shopping with him. Though actually I did do that to some extent, when I made him buy his furniture in a mall I had built myself and made him do his laundry there, that was fun. But for me that's an on-the-side thing, not what the game's about. I've never had a problem to fill my sims' days and my sim doesn't have a washing machine. I think Sims 2 indeed has more of a 'domestic' approach and will appeal to simmers who like doing that the most?"JoAnne65;c-17414137" wrote:
Also that is a difference in playing style (though I do prefer my sim has to really go to a store to get it; if they order on the phone I'd at least want to see someone delivering it, that would be fine by me). I think I might be less interested in 'daily routine' stuff for my sims? Considering how I play? Right now a guy who inherited a houseboat, went scuba diving, discovered islands, met a mermaid, turned into one, then became a drifter with a dog and yesterday he tried to befriend a unicorn. I don't plan most of that, it happens. I just really don't miss the fact I can't go shopping with him. Though actually I did do that to some extent, when I made him buy his furniture in a mall I had built myself and made him do his laundry there, that was fun. But for me that's an on-the-side thing, not what the game's about. I've never had a problem to fill my sims' days and my sim doesn't have a washing machine. I think Sims 2 indeed has more of a 'domestic' approach and will appeal to simmers who like doing that the most?
Well, yeah, I get you.
The Sims 3 had a different focus from The Sims 2, it really felt like a sandbox RPG at times, it had random quests, had those random "missions" for you to do, since the selling point of that game was the open world, they could skip over the more mundane things, after all, the whole point of The Sims 3 is to make your Sim leave their houses and wander.
And it delivered on that playstyle, that's why people still play it to this day.
At the end of the day, even if The Sims 3 had plenty of things inferior to The Sims 2, it also offered a completely different experience that The Sims 2 never could, it's a different, NEW, game, not just a sequel."Grynn;c-17414151" wrote:
"JoAnne65;c-17414137" wrote:
Also that is a difference in playing style (though I do prefer my sim has to really go to a store to get it; if they order on the phone I'd at least want to see someone delivering it, that would be fine by me). I think I might be less interested in 'daily routine' stuff for my sims? Considering how I play? Right now a guy who inherited a houseboat, went scuba diving, discovered islands, met a mermaid, turned into one, then became a drifter with a dog and yesterday he tried to befriend a unicorn. I don't plan most of that, it happens. I just really don't miss the fact I can't go shopping with him. Though actually I did do that to some extent, when I made him buy his furniture in a mall I had built myself and made him do his laundry there, that was fun. But for me that's an on-the-side thing, not what the game's about. I've never had a problem to fill my sims' days and my sim doesn't have a washing machine. I think Sims 2 indeed has more of a 'domestic' approach and will appeal to simmers who like doing that the most?
Well, yeah, I get you.
The Sims 3 had a different focus from The Sims 2, it really felt like a sandbox RPG at times, it had random quests, had those random "missions" for you to do, since the selling point of that game was the open world, they could skip over the more mundane things, after all, the whole point of The Sims 3 is to make your Sim leave their houses and wander.
And it delivered on that playstyle, that's why people still play it to this day.
At the end of the day, even if The Sims 3 had plenty of things inferior to The Sims 2, it also offered a completely different experience that The Sims 2 never could, it's a different, NEW, game, not just a sequel.
Yes, exactly. And especially in the beginning it totally lacked in the domestic department I think. For me everything was new, but I can fully understand how Sims 3 basegame was a huge step back from Sims 2. Because the predecessor did domestic life better plus there were no expansions yet (for me everything was new, I doubt that I'd enjoy just Sims 3's basegame nowadays). I really like that touch of RPG, but I do need it to be sandbox. I'm not a gamer ;) I think I'm mostly charmed by what happens to my sims when they're outdoors, encountering 'situations'. I liked that in Sims 2 as well by the way. I think it's my biggest problem with Sims 4 actually, that going somewhere doesn't really come with surprises and unexpected events.- BabykittyjadeRising Observer
"JoAnne65;c-17414137" wrote:
"Sk8rblaze;c-17413206" wrote:
Spoiler"JoAnne65;c-17413180" wrote:
"Grynn;c-17413052" wrote:
"JoAnne65;c-17412693" wrote:
"SimAlexandria;c-17412451" wrote:
Honestly it doesn't matter if you prefer slow speed or ultra or the game play in 2 or 4 or another game. Preferring one style over another doesn't make anyone superior or more special. Just play your favourite way. That's why the choices are there.
Someone telling me 2 is the best isn't going to make me enjoy that game. If I tell someone 4 is best it won't make them like it. All of this is subjective to opinion. Saying one is better than another for gameplay clearly just won't convince someone who likes the gameplay off a diff one that it is so.
Everyone is welcome to a favourite and to state what it is and to play that one and I hope everyone has fun playing their preference cuz fun is what it should be about. Enjoy!
It doesn’t matter if you play the game on high speed and enjoy that. It doesn’t matter if you press play and go and fetch yourself a cup of coffee, read a magazine, pay some bills, cook dinner, eat dinner, watch Netflix, then return to your computer to see what your sims are up to. That’s all totally fine if that’s how you like playing the game. Play the game any way you want to, but you’ll have to appreciate that others draw the conclusion that if that’s what enjoying the game is about, it must miss certain aspects that matter to them.
This is not about not granting others their playing style. It’s about what the game should have to be enjoyable for us. And yes, opinions vary. Like, I reacted to someone who played Sims 3 on ultra speed and Sims 4 on normal speed. For me that’s the other way around. Something tells me it actually does mean I enjoy Sims 3 more and they enjoy Sims 4 more.
P.s. I must confess some details in Sims 2 made me press 3 as well. Like stepping into the car after a while, and taking away all the plates on a table after dinner, and having to go to the fridge to fetch a bottle. For me too much detail apparently can become a bit grinding. For me not every short cut means deterioration.
Watching this video the parts that hurt me most, are those where interactions with other sims are way more varied and detailed. And some of the details that don’t take time but simply look smoother, better.
I don't think that means The Sims 4 is a better game to me or anything, The Sims 4 is lacking in a variety of ways.
But credit where credit is due, the devs were smarter when it came down to gameplay decisions e how they affect the way people play the game, the problems The Sims 4 has are not because the developers can't learn or because they are take bad decisions or anything, but more due to constrains that EA has set them.
The way you play The Sims 3, it kind of sounds to me like you go out of your way to avoid the more frustrating aspects of The Sims 3.
And there are.
I've seen it plenty of times, how quickly people activate the teleport cheat in The Sims 3.
The Sims 4 solves a lot of the grind, leveling up skills is faster, there are plenty of ways to boost it and there is more variety in how to do it, usually you'll get to max just by regular usage of that skill alone; the possibility of working from home; multitasking makes it possible to take care of multiple needs at the same time...
The Sims 3 is the The Sims game that I've played for the longest time and were most attached to, that's why I have a long list of every nitty little thingy that I don't like about it.
At the end of the day, both 3 and 4 lack details. Sometimes I wonder if it's because of these missing details that things end up being perceived as "grindy" to me.
Example, buying food, in The Sims 3 your Sims go all the way to the store, when they disappear and come back with food, no fun to watch, or in The Sims 4 food just magically appears.
Compare that to The Sims 2 where Sims had the option to either go to the grocery store, where you could see the inside of it and the whole process, or you could order online and instead of food just teleporting to inventories a delivery man would actually come to your house to deliver it.
By removing details from the process and sometimes skipping it completely, both 3 and 4 over time created this idea that "only the end result of an action matters", Sims enter the elevator and just teleport outside, cars teleport to the road with Sims already inside of it instead of having animations to get out of the garage and Sims getting inside, the end result of those actions are maintained but the process itself was skipped, it's no wonder that over time people get conditioned to play at Speed 3 the whole time, and just like that The Sims becomes a game of merely making bars grow and without any soul, and the process definitely started during The Sims 3.
"The way you play The Sims 3, it kind of sounds to me like you go out of your way to avoid the more frustrating aspects of The Sims 3."
The only frustration I get from Sims 3 are and have always been its bugs, that's it. The only reason I play the game is because it grabbed me in 2009 and wouldn't let go. Sims 3 happened to me, it wasn't some decision I made. Becoming a simmer was never my intention, I was trying out the game because my daughter asked me to (it was her game). And to this day, ten years later, playing Sims 3 for me is hopping in and taking a ride. Playing just happens. The game carries me from the moment I open it to the moment I close it. That doesn't mean I never turn a blind eye or that I think the game is without flaws or shortcomings, it just means those sortcomings apparently aren't essential to me. The way they apparently are to you.
Travelling and the open world are most definitely not among those flaws. I never teleport. Though, indeed, you can. Which makes this whole "oh I hate travelling" argument sort of futile because when you use teleport, travelling in Sims 3 actually is faster than in Sims 1, 2 and 4 (because there's no loading screen and because you can pick any spot where you want your sim to travel). Do I ? Well, this was me playing today:
https://i.imgur.com/obJZ2YS.png
https://i.imgur.com/J832knk.png
And this was me playing last week:
https://i.imgur.com/me3EyVN.png
https://i.imgur.com/IMSCyiz.png
So no, I don't. Never. The guy's a drifter (with a dog). And nothing's more fun to me than playing a drifter in Sims 3 who has to walk everywhere. Though, as you notice, he did 'hire' a car for now because he's a drifter by choice, not because he's poor. And he is because I enjoy that so much (I hadn't realized scuba diving would be so rewarding when I did that with him first).
Levelling up skills is a grind you say. In a boring game yes, it is. But not in a game where you do a million things, skilling up your sims in multiple ways without even noticing they are. Till the notification pops up: your sim reached level 6 in athletics! Ah, yeah, that's right. I was scuba diving/diving into wells while exploring tombs/swimming/playing golf/playing soccer etc. Instead of running on a treadmill or reading a book, waiting. I don't play the game waiting for my sim to get skilled, they just do while playing their life. Because actually there are less ways to build up skills in Sims 4, not more.
I don't care my sim disappears in a rabbithole when buying food or books. It does matter to me they at least have to go to one, an actual building, instead of getting it through a fridge or a book shelf. I don't mind about short cuts as such, but Sims 4 for me went overboard with them. I do regret the riding school is a rabbithole, and prom, and restaurants (though I would mind less if the terrace would work properly, the fact they don't sit together is a bigger problem for me). When I say my sims hardly visit rabbitholes that's not because I avoid them, it's because there are a ton of open venues I rather go to with them. I don't send my sim somewhere when they don't need to go there. I can buy kelp for my mermaid to eat, I can also scuba dive and harvest it myself.
"...both 3 and 4 over time created this idea that "only the end result of an action matters"
That sounds rather contradictionary, considering "I've seen it plenty of times, how quickly people activate the teleport cheat in The Sims 3". What is it, is travelling and taking your time - the journey - a downside or an upside? For me it's indeed the journey that counts, not where I'm heading, but accoring to you the journey's "going out of my way to avoid the more frustrating aspects of The Sims 3". Sims 3 never gives me the impression only the end result matters. Sometimes I never even finish it. The game's actually all about taking your time and do what you like. Actually, when you consider 'leveling up skills is faster' an improvement, that goal must matter more to you than it does to me.
"cars teleport to the road with Sims already inside of it."
No. Your sim walks to the sidewalk, the car appears (empty), they open it with a remote key and only thén do they teleport into it. Indeed less detail, but then you get to drive and that is a detail none of the other games have and I love it. I wouldn't skip that part for the world.
https://i.imgur.com/SeFHJMv.png
http://i1121.photobucket.com/albums/l512/Jo-Anne2/Zwerver/Zwerver_478_zpsx2mgkwa3.png
http://i1121.photobucket.com/albums/l512/Jo-Anne2/Album4/Saul_028_zpsc7d72a19.png
Great post and screenshots.
It would seem that most Simmers actually want all sorts of complications in their game, and many of the ones that were simplified. For instance, on so many occasions I've seen people ask for The Sims 2's grocery system back, where your Sim actually has to travel to the store and back for groceries, or order on the phone, instead of the magical poofing groceries. And how about laundry, one of the most requested features and best selling stuff packs? Lots of players want more responsibilities to fill their Sims' days up.
Also that is a difference in playing style (though I do prefer my sim has to really go to a store to get it; if they order on the phone I'd at least want to see someone delivering it, that would be fine by me). I think I might be less interested in 'daily routine' stuff for my sims? Considering how I play? Right now a guy who inherited a houseboat, went scuba diving, discovered islands, met a mermaid, turned into one, then became a drifter with a dog and yesterday he tried to befriend a unicorn. I don't plan most of that, it happens. I just really don't miss the fact I can't go shopping with him. Though actually I did do that to some extent, when I made him buy his furniture in a mall I had built myself and made him do his laundry there, that was fun. But for me that's an on-the-side thing, not what the game's about. I've never had a problem to fill my sims' days and my sim doesn't have a washing machine. I think Sims 2 indeed has more of a 'domestic' approach and will appeal to simmers who like doing that the most?
You sim 3 players have talked about sims 3 so much I got tired of hearing about it. I went to try it out myself a while ago so I could come back and debate how much better sims 4 is. Long story short I fell in love, brought all packs and joined the dark side (or rather the light side lol).?
I still love sims 4 especially for story telling but when it comes to live play I totally related with this post. I didn't even get the time to play as much as I wanted yet and so much has happened in my sims life. Starting with a meteor that had hit a house I brought but I chose to keep it and clean it up. The fire fighter came to help me clean up and my adventure started from there.???. There is no daily routine something is always going down. And I like it.
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