"Nindigo;c-17340154" wrote:
"sam123;c-17339695" wrote:
I am speaking for myself and what I see when I read through the forums, comments on YT videos, and other media. I see many people stating that the game really is too easy. Have you seen many people complaining that the game is too hard? I have yet to see many of these types of comments... Having an OPTIONAL difficulty increase for players that want more challenge does not affect your game play at all. :)
Only a fraction of the total sum of Sims players can be found on these forums and social media. People who aren't complaining usually don't have a problem. How many are not complaining compared to how many are? You see "many" people stating the game is too easy? How many are we talking? Please don't pretend to be the voice of "many" unless you can back it up with solid fact. So many do this and it's so wrong.
I personally don't want a difficulty system of any kind. I think people need to get creative with the game as it is, or seek their challenges elsewhere. That's my opinion.
They don't need to "back it up with solid fact" because they are speaking from personal experience. Can you back up your own claim that "So many do this"? You have done the exact same thing. :D The truth is, no one needs "facts" to make a request or to express what they've seen. Not everyone uses the same media so it's going to be different for everyone. If you want evidence of people making the same criticism, just read some of the longer threads in the Feedback section and you'll find that two major complaints about Sims 4 over there come down to it being "too easy" and "too boring". This doesn't negate the part of the player base who have no issues with the game of course, but it does show representation is there for the OP's request.
The OP is asking for something
optional that is not invasive to other people's games. If you don't want it, fair enough, but trying to silence someone by insisting they need facts to represent an opinion is rude.
I hope that if there's a Sims 5 in development, that the devs consider building difficulty and drama levels in the game. The earlier games most certainly had more challenge to them and more actual
gameplay and obstacles. The Sims 4....doesn't. Because the player base of four iterations are now all mixed in, I feel that the best solution moving forward is to do something to implement an impact tool so players can select how much interference and challenge comes up in their games.
And I just want to say that yes, Will Wright did make a game to put players in charge. He made a God game so the
player could decide the fate of the Sims, good or bad, rough or easy, success or failure. But the point is, he still made a
game, with trials and tribulations, not a happiness simulator that people had to scrounge to make challenging. The challenges were already built in. People who want more difficulty or drama aren't asking for an MMO here. Some of us are just asking to have those
choices back to be able to have bad relationships play out, to have to work for rewards, and to be able to
choose to have negative results. It used to be that the cheats existed for those who wanted to bypass obstacles. But if you remove the obstacles from the game completely, there's no cheat for players to put them back in. This removes options. And I'm saying this as someone who used a lot of cheats when I played Sims 2 to override when difficulties got too out of hand and threw a monkey wrench into my intentions. But I never would have chosen to remove those difficulties completely.