Forum Discussion
7 years ago
According to the Guru’s, Multitasking was too taxing on people’s processors to be active on more than one lot.
Why would it need to be active on more than one lot though? Why is it not tied to the camera in the way that LOD is?
You don't brute-force render a game world, so why would you have to brute-force multi-tasking?
What is NOT multi-tasked can be simulated - who would really care as long as there was something reasonably balanced.
I don't like this limitation.
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