Forum Discussion
- DaWaterRatNew Vanguard
"crocobaura;c-17538329" wrote:
"DaWaterRat;c-17538275" wrote:
"ja49376;c-17538151" wrote:
I think its fake...
Fair question. Can someone else who has Eco Living verify this? I'm not sure what menu it's on - maybe the produce stall from City Living?
Apparently it's from a werewolf mod.
I'm looking at the thread on twitter and I'm not clear on if the OP has said mod installed or not. If they do, then clearly it's from the mod. If not... I'm not sure how else it could be there. - DaWaterRatNew Vanguardit does occur to me that the model itself (of a steak) is probably in the game somewhere (though I currently can't find it in debug) because grilling steaks is something I know you can do.
The question becomes if its accessibility through the City Living stall (per the twitter thread - though not quoted here) is due to the mod or due to something in Eco Lifestyle.
With regret, I'm leaning towards the mod (with the OP having forgotten they have it, or something.) - Horrorgirl6Seasoned Veteran
"elelunicy;c-17538708" wrote:
"@LeGardePourpre;c-17538280" wrote:
Of course it will happen but when ?
I actually think werewolves have a very low chance of happening.
There is a small group of people who really, really want werewolves, but the truth is they’re NOT popular among the larger player base. Werewolves lost to Fairies which in turn lost to Imaginary Friends in Grant’s poll. If Imaginary Friends are not guaranteed to happen, so aren’t werewolves. And unlike Fairies, werewolves have never appeared on any of Maxis’s old surveys.
https://www.twitter.com/SimGuruGrant/status/1012123705915236355
https://www.twitter.com/SimGuruGrant/status/1012814687912714240
A dedicated werewolves game pack is 100% not happening. Mermaids, which is a far more popular life state than werewolves, only received the treatment of being a small part of an EP. What makes people think they would dedicate an entire GP to werewolves? While werewolves could come with an EP, there simply aren’t many EP themes werewolves would fit in. There is a high chance that werewolves will never make a return in TS4.
Yah, I don't understand why fellow occult players think lot of occurs will get game packs.I see faries getting there own pack more than werewolves.They are just not enough content for a game pack .I expect werewolves to be in an expansion pack. - DaWaterRatNew VanguardI'm still hoping that someone else who has both City Living and Eco Lifestyle can check this and verify that it's from the mod. (Just find a produce stand in San Myshuno and scroll down to the R's) The OP on Twitter was insisting it's from Eco Lifestyle, and as I don't have that yet, I can't look for myself.
- DaWaterRatNew Vanguard
"Sakuske1;c-17539774" wrote:
"DaWaterRat;c-17539712" wrote:
I'm still hoping that someone else who has both City Living and Eco Lifestyle can check this and verify that it's from the mod. (Just find a produce stand in San Myshuno and scroll down to the R's) The OP on Twitter was insisting it's from Eco Lifestyle, and as I don't have that yet, I can't look for myself.
I've got every pack (and zero mods), and I do not see it anywhere. It's not in the grocery stalls in San Myshuno, I put one of every stall on a lot (using bb.showhiddenobjects to include all of them) and sent my sim there to check them out and it's not in any stall there, and it's not in the debug menu that I can find. Sorry =(
Thanks. I figured it was a mod that the OP forgot they had, but I wanted to be sure.
I still think Werewolves are somewhere in the plan... probably the last pack before the TS5 announcement... using the Aliens/mermaids power setup. - RouenSimsSeasoned TravelerI looked at that furry mod once. It looked like ALL your Sims had to be furry, not just selected ones. Do you know if that’s still true?
- SilentK008Seasoned Newcomer
"Rouenpucelle;c-17557706" wrote:
I looked at that furry mod once. It looked like ALL your Sims had to be furry, not just selected ones. Do you know if that’s still true?
That is not the case :)
https://66.media.tumblr.com/0274ada71e12e1558e1e2c1409adaa38/efdc560aaba4358f-1c/s500x750/23a6e49279e2b48d6a5b8d909a21c710c3b95ffd.png
I made a little household with three fluffy sims and they are the only ones in the world. Everyone else looks just as usual.
https://66.media.tumblr.com/dbb02d4410782dc276653ebd752ffeae/efdc560aaba4358f-b1/s500x750/403989122698ca98a36a4080765f00f48747d765.png
I am going to keep them in my main save but make them into ghosts. The fluffy sims cannot emote with their faces, which I find a little bit strange but they look really really good! So I am going to let them be ghosts because then it is less noticeable.
When you make fluffy sims there is one package-file that you have to have in your mods folder in order to change the muzzle. So you can either change the apperance of fluffy sims or the rest of the world. So the only thing you have to do is to put in that package-file when you wish to adjust the fluffy ones and then take it back out again when you want to be able to work with noses on ordinary sims as usual.
Muzzle-package in - adjust noses on fluffy sims but no noses on ordinary sims
Muzzle-package out - adjust noses on ordinary sims but no noses on fluffy sims
I solved this by putting the package file in a new folder that is named . The mods do not work if they are hidden too far down in folders. So I just take it up out of the folder for adjusting fluffy sims and then put it back in it's hiding-folder. One folder too deep to be detected by the game.
If you have any questions just ask me :) - SheriSimSeasoned HotshotI think farming and werewolves would go good together.....
- SheriSimSeasoned HotshotWhat exactly is the meat wall in Eco living? And how do you get it?
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