Forum Discussion

Simmerville's avatar
Simmerville
Seasoned Ace
2 years ago

Werewolves pack - features when you don't play werewolves?

I wonder if this pack is worth getting if not into werevolves?

I don't mind NPC werewolves living in that world, but would it work using most of those lots as regular residential lots? Will the werewolf theme be too intruding?

I like the grunge esthetics, but I don't want all my 400 sims to suddenly grow heavy body hair (especially not the infants, lol).

Is there any features with this pack that is a positive asset to sims living regular lives in other worlds? Any negative effects I should be aware of?

I think my computer might prefer med adding a GP rather than a EP because it means less resources required, and I'm pretty desperate for a new world :) I don't own Growing together either, but I fear that pack will affect my game more heavily, with lag etc, and I'm not really into detailed family play anyway.

Can the werewolf pack be compared to Vampires? Occult if you want it, but a small world that can be used regardless of the theme if you like the world setting?
  • "JustinB113;c-18287644" wrote:
    I know you got it in the end but for me, I found out of all the occult packs this was the least interesting if you didn’t play the occult.

    I don’t play as vampires but I use their B/B a lot and I’ve used the realm of magic world a lot. I don’t really like werewolves build and CAS or world that much. I also think they’re a little more intrusive than the other occults even though you can switch them off.

    I do think it will be fun to play as them though. But as a background pack I don’t rate it personally.


    Thanks! I like the world, but I also found a fun way to play one of the werewolves without actually diving into it that much. I had the Count and Countess hire Lily as their Cook, and they don't know her werewolf side. I'm having fun seeing her in various situations in their estate, knowing she must do her best to keep her secret to herself. She cooks, serves and cleans, and sleeps in a tiny servant room next to the kitchen. I have n idea what will happen if I play this house during full moon. I don't know if she will then need to run away for that night to avoid smashing the kitchen, lol.

    I might move on to ROM later this Summer.
  • I read some more abut this pack. My question now is what will happen to NPCs if I make all 5 lots residential?

    Lou Howell (Wildfangs Pack Member)
    Rory Oaklow (Wildfangs Pack Leader/Alpha)
    Celene López (Mixologist)
    Wolfgang Wilder (Librarian)
    Greg (Feral Werewolf/Widower Werewolf)

    I assume Greg will not be affected, but what mission have the librarian and the mixologist and will I ruin something by removing the library and bar? Can it be mended by rebuilding a bar on a smaller lot? I need the biggest lot for residential...
  • One more question - does werewolves live longer or shorter or the same as human sims?
  • "Katofhyrule12;c-18276831" wrote:
    No matter what, after awhile, a lot of the werewolves die and move to other worlds and stop showing up in Moonwood Mills and they are replaced with spawned werewolves that serve the bar and library. People have posted that they had some troubles completing the werewolves aspirations because there were no leader of the packs, though.

    I was really worried at the beginning that I would mess something up, but it looks like that is pretty hard to do. There is redundancy about things like gathering the collectables. If you alter a community building, you will not cover up the only place to dig a critical item.


    My bigger worry right now is whether the bar and library can be recategorized or not. I plan to use the bar lot for a manor, and the library might stay a community lot but perhaps not a library. I assume I will miss out on some lore facts, which I can live with, but if the game must have those two lots to function, I'll be facing problems...
  • @Simmerville, I sympathize with you as that has happened a few times to me as well. Now I try to remember to save during the game, or after completing certain things when I am building. It is very frustrating when you spend all that time completing thing you want to do and then lose it! Wishing you luck that the crashes stop for you! @Katofhyrule12, I agree that Windows is part of the problem. Hoping my grandson can figure out the best build for a new computer that will play all of my games well.
  • Monet11's avatar
    Monet11
    New Spectator


    "Simmerville;c-18284706" wrote:
    Back on topic - I'm now busy adjusting my Moonwood Mill :) I have fun, I think the world is very good, and I don't regret getting it. I find it a tad dark when building, but no big deal. - snip


    Is the world dark? I am thinking of getting it while it's on sale, but I don't like dark worlds.

  • "Simmerville;c-18284706" wrote:
    Back on topic - I'm now busy adjusting my Moonwood Mill :)

    The yellow-ish shed might be home to a horse, some day... Hopefully werewolves won't attack a horse...


    Thanks for sharing! I didn't know you had a website. Thanks for sharing that, too! Moonwood Mills was the first world that I really played in, so it is "homebase" to me. Everything I learned later branches out from starting there. It is so interesting for me to see someone enter the world so much later in their Sims journey.

  • "Monet11;c-18286630" wrote:

    I have decided to place Moonwood Mill adjacent to Copperdale. They feel similar to me. This screenshot has inspired me to write a little short story. I have not yet decided to have werewolves. I am using a mod to keep them under control for now.
    https://live.staticflickr.com/65535/53024233075_92d9bdfe04_z.jpg


    Love your screenshot!

    Funny, I placed Moonwood in my "Crafthole" (name from Sims Medieval, I play the House of Paris, descending from the Smithmasters). In my Crafthole is also Copperdale :) Originally I placed Moonwood with Granite Falls near Windenburg, but something made me move locations. I don't have HSY so I never played in Copperdale, though...