I have previously done a poll where I asked what the worst pack was. It made me think of doing a poll where I asked what was the best Sims 4 pack. So here I am. I chose the most loved Sims 4 packs to put on this list. Similar to my previous poll, I'm listing these in order of how much I like them.
Cottage Living comes with such great gameplay features, and there's even lore. I also love the Cottagecore theme it has. The world is so beautiful and unique.
High School Years is another great pack, but I don't have it so that's why I ranked it lower than Cottage Living.
Seasons introduces weather, holidays, and of course, seasons. It makes The Sims 4 feel a lot more realistic and interesting, although it's kinda bland, it's still great. I also love that you can create your own holidays.
Cats and Dogs introduced something we didn't have before; pets. The pets also feel like actual beings rather than objects. This is because they have unique obsessions and fears. You can't control them so they have a mind of their own, which I actually like. Cats and Dogs makes the game so much more complete.
Parenthood is another pack a lot of people like, and I can see why. Although it is quite lacking so I ranked it pretty low.
Nifty Knitting is another pack I don't have, so that's why I ranked it the lowest.
I voted on Cats and Dogs because the pack introduces new furniture types for pets. I often feel that when EA comes out with a pack full of objects, the objects are different-themed designs of the same things. The vet medicine seems similar to the chemistry lab from Get to Work though. I also like the interactions with pets and how they react to the world around them. I wish I could control my pets so they don't keep attacking squirrels in the bush though.
There should be an 'other' option. I vote for Jungle Adventures as there is a lot to do, the scenery in the jungle is amazing, and the benefits continue even when the sim is back home. Cottage Living is too far along the game broken by EA induced bugs to have played it much. The act is great, but the stage is wormy and eaten by termites.
I will say that Cottage Living is the best pack for me.
The way you can add a lot of challenging fun to the game by applying that lot trait "Simple Living" I think it's called - where you can only make things using ingredients that are in your inventory meaning you must farm, go grocery shopping, etc. for specific ingredients - actually added a huge gameplay element that was missing for me. So for that alone I rate it as my favourite EP and the one I consider to be the best out of all of them for not only that lot trait but farming in general. It's great having a cow, chickens, foxes, etc. in an "off grid" house. It made the game a lot more enjoyable whereas other packs haven't done that for me. They're fun for a bit but it gets old once the gimmick isn't shiny and new anymore ... whereas CL has a lot of replayability for me. I'll also add that CL actually made the Eco Lifestyle GP a lot more relevant for me and I started actually playing with it whereas before I didn't really touch it.
From this list I'd go with High School Years followed by Parenthood I wish I could say Seasons but it's just too repetitive for me winter snowball fight summer water balloon fight, winter ice skating otherwise roller skating not much unique game play to excite me between seasons the majority of content is just slightly edited.
I always find it so hard to vote. I don't play packs, I play out stories... At this point I am no longer interested in exploring my game without a weather system, but that doesn’t make Seasons my favourite pack...although it is definitely ONE of my favourites. I'm also an adventure player, which means that my sims travel a lot and for that I need many interesting packs to make it work.
Werewolves - added much needed OOMPH to my game. Werewolves are intense, powerful and above all, barking mad. I Love the RPG system and the world, although I wish the latter was bigger with more densely wooded areas to explore. I’m in love with the grungy BB items.
Vampires- Again, great RPG system. Forgotten Hollow is a small but gorgeous world. Being able to create a Dark Form in CAS is one of the many great things I can enjoy about this pack. I use the build items extensively: the cracks and spiderwebs are in 99% of my builds and these go perfectly with the Werewolves & Jungle Adventure cracks and the Strangerville stains.
Jungle Adventures - I really love this pack for its world, the archaeology skill and gameplay & items inspired by Mesoamerican cultures. Contrary to popular opinion I appreciate quest related packs. I treat most quest as side quests for they are part of a much bigger and deeper story, so I never rush through them just to get them done.
Realm of Magic - Although I wish this gamepack was more fleshed out, I no longer want a game without magic & spellcasters. In terms of aesthetics, familiars are wonderful little things, in terms of gameplay functionality, not so much. The raven is my favourite. I also appreciate the fact that Cats and Dogs can be familiars.
Strangerville - Strange and wonderful. Honestly I'd love more of these kind of experimental packs. The Strangerville mood is very prominent in all of my saves. It is a pity that the most interesting packs receive so much backlash from the simming community because "NO ONE ASKED FOR THIS!!!!". I will ask for more of this. Always.
Journey to Batuu- Dito. Love it. Now, I'm a Star Wars appreciator, although I find it very easy to take everything JtB related beyond Star Wars. Firstly , CAS is excellent for both historical fantasy and SciFi saves. Secondly, the JtB debug catalogue is fantastic and offers plenty for Medieval, Steampunk, and Spacecraft builders like meself. Thirdly, Scoundrels & Sabacc. Nuff said.
Paranormal- I always forget that this is a stuff pack. The attention to detail is sublime. Haunted Mansions, eccentric mediums and skeletal maids: it's what my game needs and it's what my game needs more of. We wants expansion packs full of creepy and creepier stuff!
Cottage Living - For starters, the beautiful area surrounding Henford feels a bit like home. I also have rabbit and bird stumps on plenty of my off-the-grid lots. The visiting foxes and simple living lot traits are among my most favourite. I'm also delighted that as a werebeast I can now devour chickens.
Snowy Escape - The mountain summit is one of the best places to "live". My reclusive mountaineers and adventurers are able to survive there quite happily. The only thing I wish is that we could descend from the mountain in stages.
Get Together- Windenburg, Build Buy and the clubsystem is something I can no longer do without.
Cats & Dogs - I love Brindleton Bay, especially Deadgrass Isle. My most interesting hermits live on Deadgrass Isle. In real life I would like to live and die on Deadgrass Isle, I'm dead serious. Create a Pet is probably the most intuitive CAS tool of all CAS tools across the entire franchise. I also get great pleasure from creating wolves.
Eco Lifestyle - I've never done a NAP in me life. I do however love off-the grid gameplay and use many of the items related to this feature: the beetle farm, the candle maker station, the mills, the dew collectors, the brewery, the meat wall, the generators and more. Plus, I use a cheat to perma-industrialize some of my apocalyptic worlds. I'm all for setting the mood, especially when it includes acid rain.
Island Living. All my scoundrels, pirates, castaways and mermadic tribes must live on the remote islands near the vulcano. I truly wish it had underwater lots, but other than that IL is a wonderful expansion.
So, it's not really my first... but a very close second. Eco Lifestyle is my absolute fave. I just love the changes in the world although I wish our sims could pick up the garbage and help beautify stuff. Seasons... man oh man, if only for the Sims falling in the mud action I would vote this second. But it has a lot of gameplay and fun stuff, so...it has my blessing to be # 2.
Voted out of curiosity. The list is quite limited in view of the large number of issued packs, even if only game and expansions are taken into account. Of those given, went with Cottage Living for its rural appeal and it reminds me of the UK. That said, I stand by my earlier choice of Jungle Adventures being best for the reasons given. Get Together is second thanks to Windenburg, my favourite world of the game.
In the installation that has it, Seasons is more annoying than fun. It is always raining and cold regardless of the 'world' played, still has several unfixed bugs (looking at you, reverting to dirt pile plants), farming is all but impossible, and the holidays are more a nuisance than anything else. Not sure if have Nifty Knitting, too little return on investment. That installation stops at Cottage, too many game breaking bugs and patches/updates after that. A patch/update issue that is there is the one that makes sims unhappy with their homes, even those they were happy in before said update. That alone confines my TS4 time almost exclusively to my installation that stops at Discover University.
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