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"Arendelle;12608671" wrote:
When the fire alarm went off in my sim's house, the sims actually ran OUTSIDE. What a contrast to their usual reaction- running straight towards the fire with their arms waving manically in the air.
I think if they're not near the fire and they hear the alarm, that's what it's for. When your sim is standing over the fire, the alarm really isn't all that helpful. Kinda like real life, I guess.- http://1.bp.blogspot.com/-nEuwhXOXOyE/U9w6-WmdkiI/AAAAAAAADMg/8D45SFMy5X8/s1600/becauseofreasons.gif
- I heard they were very expensive to design and code. Please, people. Respect minorities. Fire alarms are humans too :c
"Leo_Gruen;12608415" wrote:
I think part of the musical chair problem is that the game picks where a sim should do something at the time the action is queued and then re-assesses periodically, but it never seems to re-assess the initial queued location for future actions. So if your sim, say, queues up "tell a joke" while standing, then finds an available seat they will stand up to tell the joke again then discover they can, again, sit because there is now a vacant seat... that they were just in.
This is pretty close... its obvious something like this happens if you tell them to for example use their cell phone after an interaction.. they will run back to where they were standing when you told them to use the cell phone.. not where they currently are."Selena_Soule;12609138" wrote:
"Leo_Gruen;12608415" wrote:
I think part of the musical chair problem is that the game picks where a sim should do something at the time the action is queued and then re-assesses periodically, but it never seems to re-assess the initial queued location for future actions. So if your sim, say, queues up "tell a joke" while standing, then finds an available seat they will stand up to tell the joke again then discover they can, again, sit because there is now a vacant seat... that they were just in.
This is pretty close... its obvious something like this happens if you tell them to for example use their cell phone after an interaction.. they will run back to where they were standing when you told them to use the cell phone.. not where they currently are.
I just noticed this, because you guys mentioned it.
Now it's going to bother me forever. :("jps0228;780786" wrote:
If firefighters don't exist in the game? Legit question :O
OK, so how do we put out fires now? I've already had one stupid sim burn herself up because she was starving and instead of eating the scrambled eggs in front of her, she had to go out and fire up the grill. Yeah. Smarter Sims. Thanks, EA!- simkitten8711 years agoNew AceTo annoy me and be loud. lol
I dont even bother to use them. I just use the sprinklers since theres no firemen. - My sim caught fire while cooking and I sat there waiting for the sprinkler to appear. It didn't and she died :(
- > @Selena_Soule said:
> Leo_Gruen wrote: »
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> I think part of the musical chair problem is that the game picks where a sim should do something at the time the action is queued and then re-assesses periodically, but it never seems to re-assess the initial queued location for future actions. So if your sim, say, queues up "tell a joke" while standing, then finds an available seat they will stand up to tell the joke again then discover they can, again, sit because there is now a vacant seat... that they were just in.
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> This is pretty close... its obvious something like this happens if you tell them to for example use their cell phone after an interaction.. they will run back to where they were standing when you told them to use the cell phone.. not where they currently are.
I noticed that too. So annoying. Imagine running back into the bathroom to make a call (because that's where she was when I lined up a bunch of things for her to do) and someone else is now occupying it. Embarrassing! "shadowcat85;12607799" wrote:
It might be to alert the player that there is a fire to deal with if the player has a large household to watch.
Now that is the most likely reason. lol Sadly I haven't seen anyone play musical chairs yet.
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