Forum Discussion
BissenNess
2 years agoSeasoned Ace
@Simmer_chiyen I love the idea of ghost behaviors being influenced by there manner of death. Here are some thoughts:
-Ghosts who died of cold gravitate towards campfire activities and warming themselves at a lit fireplace.
-Ghosts who died of heat gravitate towards pools and sprinklers.
-Ghosts who died of hysteria never autonomously tell jokes and get annoyed with anyone who tries to tell them a joke, giving the other person an embarrassed moodlet. In general, their behavior is similar to having 0/10 playfulness in the sims 2, gravitating towards serious things.
-Ghosts who died of the death flower get uncomfortable around plants.
-Ghosts who died of rabid rodent fever have a special "hates pets" trait that works similarly to the "hates kids" trait.
-Ghosts who died of exhaustion never get flirty and always reject romantic interactions from others.
-Ghosts who died from poisoning have a sort of unadventurous trait, where they are always happiest when they are at home and they don't like to travel.
-Ghosts who died of cold gravitate towards campfire activities and warming themselves at a lit fireplace.
-Ghosts who died of heat gravitate towards pools and sprinklers.
-Ghosts who died of hysteria never autonomously tell jokes and get annoyed with anyone who tries to tell them a joke, giving the other person an embarrassed moodlet. In general, their behavior is similar to having 0/10 playfulness in the sims 2, gravitating towards serious things.
-Ghosts who died of the death flower get uncomfortable around plants.
-Ghosts who died of rabid rodent fever have a special "hates pets" trait that works similarly to the "hates kids" trait.
-Ghosts who died of exhaustion never get flirty and always reject romantic interactions from others.
-Ghosts who died from poisoning have a sort of unadventurous trait, where they are always happiest when they are at home and they don't like to travel.