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luthienrising
8 years agoHero+
"drake_mccarty;15623808" wrote:"luthienrising;15623714" wrote:"drake_mccarty;15623614" wrote:
@luthienrising the logic behind they can't put stores is wrong. They can absolutely account for additional space for DLC venues. Something that so far has not been done whatsoever. Saying "here's 5 lots do whatever you want with them" is logical, but certainly comes with limits. So I want a retail store in the city? Well that means I have to bullzone a residential zone or another venue. I build my worlds entirely, no Maxis lots whatsoever, so space is a vital component to the worlds I make.
If I want a sim to live in the city, why would I want them to go to a completely separate world for something as mundane as shopping? Going to a restaurant? Gotta travel to the desert! Real estate is far from unlimited, especially when you are wanting to work with a particular area or world. Clearly it doesn't bother some players, but I see absolutely no reason why additional space cannot be allocated for additional lots so a world can be self sufficient.
There's going to be two kinds of Simmers: The ones who want a world shipped with empty lots and the ones who want a world shipped full of Maxis-designed buildings so they don't have to make their own or go Gallery-hunting. They can't satisfy both. For this world, they went with the full-of-buildings, as they seem generally to do apart from some residential-zoned lots in other worlds. It means that casual Simmers can jump right in. I suspect that the barrier for them -- learn to build, hunt through the ever-expanding Gallery for the right build -- is higher than the barrier for those of us who can hit a sledgehammer then do our thing.
And yeah. I get that lots of people would rather have larger single-themed worlds and not have the current conglomeration of worlds. But this structure isn't going to change in Sims 4. For me, ideally, I'd like to have bigger worlds and be able to pick and choose which ones are in my save. That would be an ideal combination of Sims 3 and Sims 4 style world structure. I found Sims 3 limiting because the shipped worlds were never big enough to fit everything in but when I found huge enough Simmer-made worlds my above-recommended-level specs couldn't play them. I think they've tried to hit a balance but it's not quite right. Maybe next time.
I would settle for the ability to copy existing worlds/neighborhoods in an existing save. The conglomeration of worlds isn't the root of my annoyances, I like having the ability to move between worlds, my issues moreso come from the lack of space in any given world. The city world really didn't add that many regular lots, converting what is there to commercial (that isn't already a commercial venue of some sort) lowers the number of non-aparment residental lots you can have. It's not ideal for me either, ideally a world creator/editor would solve it 100%, but even just the ability to add additional lots would be a tremendous plus.
100% with you on this. What I miss most overall is actually being able to delete a big lot - something I rarely use - and put in multiple smaller ones. I'd have done that with some of the apartment and penthouse lots in San Myshuno for sure, if it were an option.
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