"Monaveil;15616658" wrote:
2. There were too many unnecessary types of townies that served no useful purpose - weirdoes, raccoons, living statues and the nuts running around in towels. While I was checking out the pre-made households I could see Sims in the community areas all day and night. The game seemed to generate more weirdoes and raccoons the longer I played. Seriously, why does the game need Sims dressed as raccoons?
Living golden statues are something you see in many large cities, actually (at least here in europe)
I found it a nice touch.
Those people who constantly run around in raccoon costumes are strange however, I agree.
"Monaveil;15616658" wrote:
3. Apartments had potential but, I think, they fell short. Neighbors were the biggest drawback for me. I gave up on apartment living after a test Sim lived in one for two Sim weeks. I'd rather have them start out on an empty lot without visitors at their door constantly.
Which actually seems to be similar to reality very often ... i.e. that the biggest drawback of appartment living are the neighbors :D
But I agree that it happens a little bit too often that yur neighbors are at the door step because tthey are bored or want to invite themselves to eat with you.
Nevertheless I found this to be no bi problem ... I just ignore them at my door and after a while they walk away by themselves. The only family for whom this doesn't work are the Jangs (in Harkim House, Arts District) ... they will invite themselves into your house and just enter, unless you locked the house door for everyone except your household
"Monaveil;15616658" wrote:
...
5. The guitars on community were often monopolized by townies and they were constantly in use. The air-head Sofia Bjergsen was a guitar playing fixture on most lots my Sims visited. She always turns into a stalker anyway.
No surprise that she already had a guitar skill of 9, when my Sim made her girlfriend and married her :D