Forum Discussion

inmyeye's avatar
inmyeye
New Spectator
4 years ago

Why have likes and dislikes?

Okay, so why do we have likes and dislikes? I'm trying to figure out exactly what likes and dislikes really add to the gameplay.

So far in the games I'm playing, I haven't noticed any particularly special behavior by my Sims. For example, one of my Sims likes cooking and he meets another Sim who also likes cooking. He asks about hobbies and the other Sim tells him that they like cooking. The fact that the other Sim likes cooking now shows up in their profile but that is about it. It looks to me like EA just reused a couple of animations in that scenario and they build a tiny bit of "friendship." But that's it. (At least in my game) Do you remember in Sims 3 how Sims would get really excited when they would meet another sim with the same trait? I loved that. With the likes and dislikes the whole thing is just kind of "meh." 10 seconds after my Sim finds out that this new Sim they met also likes cooking, either my Sim or the Sim he's talking to is walking away right in the middle of the conversation. (Like Sims in Sims 4 do) So it's like "yeah, you like cooking too...bye."

I can only speak for myself, but in real life if you were at some venue and you were really into gourmet cooking, and met another person who also was really into gourmet cooking, wouldn't you get a little excited? Isn't it at least somewhat likely that you and that person might get into a really great conversation? Maybe become friends? I know that for me it would be like that.

I think the problem is something that I have mentioned in the forum before and I'm not going to grind on it. I think the Sims 4 base game is inherently flawed. Whether it's EA or modders, simply adding more and more likes and dislikes to attach to your Sims is not going to really change the gameplay. Maybe I expect a little more but right now likes and dislikes as far as I can see, are not really adding "personality" to my Sims. My Sim is still just basically getting to know another Sim and building friendship. Same thing as before. EA added nothing to likes and dislikes to make it special. To make it a feature that adds to the "gameplay." Not just giving the players a short list of things to attach to their Sim.

And hey, if someone has suggestions or what not to make it better, please clue me in. I will appreciate it. :)



  • Do they affect attractions? That's what I want to know. I am mostly a builder, but if they do, I might actually play familes again.
  • Isharell's avatar
    Isharell
    New Spectator
    I think my sims are being affected in subtle ways by the likes/dislikes. I have a sim who actually will walk right past her computer in order to paint instead, when before all she wanted to do was play video games. They get bored when doing things they don't like and I really think they are more apt to autonomously do one of the things they enjoy.
  • Actually, I think this was due to the Designer pack we just got. But, I find it makes for another layer of depth, overall. It's funny to watch my Sims react to furniture designs they just loathe. LOL So exaggerated.
  • As many others have pointed out it does affect their moods some when doing something they like, vs doing something they dislike. The difference for me is that they can do things for longer if they like it without getting tense, bored or tired. I have also noticed that they won't autonomously do things they dislike - so for instance a sim that dislike gaming won't just leave a conversation to go play on the computer.

    Other than that it is fairly pointless as it stands today. Why we have fav. colours is for instance completely baffling to me (why would I waste any of my 20 likes/dislikes on something that means absolutely nothing?)

    My hope is that the likes dislikes will be expanded to mean something in the future, such as using it for turn ons and turn offs - now THAT would be useful!
  • "JAL;c-17962759" wrote:
    As many others have pointed out it does affect their moods some when doing something they like, vs doing something they dislike. The difference for me is that they can do things for longer if they like it without getting tense, bored or tired. I have also noticed that they won't autonomously do things they dislike - so for instance a sim that dislike gaming won't just leave a conversation to go play on the computer.

    Other than that it is fairly pointless as it stands today. Why we have fav. colours is for instance completely baffling to me (why would I waste any of my 20 likes/dislikes on something that means absolutely nothing?)

    My hope is that the likes dislikes will be expanded to mean something in the future, such as using it for turn ons and turn offs - now THAT would be useful!


    I wonder why some games are so different. I noticed the mood changes having to do with likes and dislikes, but my sims still do everything they dislike just as much as the things they like. Sometimes they do the dislike stuff even more and ignore the stuff they like.
  • "LynnPlayz1;c-17963232" wrote:
    This thread just reminded me that Travis Scott is weird in my sister's save.
    He's a geek but dislikes video games. So because he's a geek, gets tense when he doesn't play video games. But because he hates them, he gets tense when he does play them. :shrug:


    @LynnPlayz1 That is weird. I'm guessing that at some point, early in your sister's game, Travis was in a bad mood when he started playing video games...and the game applied a false causation. "I'm sad because I'm playing video games" instead of "I'm sad and I'm playing video games."

    I'd probably play Sims Deity, go into CAS, and take away Travis's internal contradiction.
  • "MoonlightGraham;c-17963682" wrote:
    "LynnPlayz1;c-17963232" wrote:
    This thread just reminded me that Travis Scott is weird in my sister's save.
    He's a geek but dislikes video games. So because he's a geek, gets tense when he doesn't play video games. But because he hates them, he gets tense when he does play them. :shrug:


    @LynnPlayz1 That is weird. I'm guessing that at some point, early in your sister's game, Travis was in a bad mood when he started playing video games...and the game applied a false causation. "I'm sad because I'm playing video games" instead of "I'm sad and I'm playing video games."

    I'd probably play Sims Deity, go into CAS, and take away Travis's internal contradiction.


    I believe that there was a pop-up that said something like "Should Travis finally embrace that he dislikes video games?" and my sister hit "yes" without thinking about it. But yeah it's probably a good idea to remove that dislike in CAS.

    Edit: Actually, I just asked my sister and she said that he always disliked video games. So either there was a pop-up and she forgot, or there are some strange goings-on lol