"StrawberryYogurt;c-17836221" wrote:
"Umbreon12;c-17836196" wrote:
"StrawberryYogurt;c-17836188" wrote:
"bella_goth;c-17836100" wrote:
"StrawberryYogurt;c-17836093" wrote:
"InuMiroLover;c-17836066" wrote:
"StrawberryYogurt;c-17836045" wrote:
I dont understand the push for more occults when its supposed to be a life simulator. Theres so many fantasy/occult games out there. And yet so little in the life sim genre like the sims. I dont mind if they keep it separate as dlc but i wish theyd only focus on life sim personally.
The Sims never claimed it was a "realistic" life simulator. :/
If I want to play the life of a celebrity vampire crime boss who owns a restaurant and is married to a black widow mermaid who paints portraits for a living, the game will let me do that.
I never claimed Sims branded itself to be ultra-realistic, but anyone can see it still needs some quality of life improvements with the life stages.
i play with occults but i include them on realistic gameplay, i don't understand this division between realistic and occult players. the Sims have always included "fantasy" on their games, avoiding it is avoiding part of what makes the franchise.
well this is my opinion but really this whole vs thing is quite annoying :/
It's not really an us vs them thing to me either. I just want more realistic stuff.
I don't think it is us vs them either for occult vs. realistic play. However, some occult things seemed to be toned down after people complained about them.
I just like the occults, and that actually how I got into the Sims, with Sims 2 being my first series for the franchise. I would just love to see the occult mixed in kind of like how they did it with the Sims 2, where you seek out the occults and became a member depending on the pack you had.
Yup I'd rather have you especially go out the way to interact with them or keep them in their own dlc alltogether.
That's the thing though, Vampires DID come in their own dedicated DLC. It was the people who saw the BB and CaS items but didn't want the occult gameplay that couldn't help themselves. They brought an OPTIONAL Game Pack called Vampires, geez you'd have to be blind or stupid not to understand that VAMPIRES are the main selling point of the pack, what else were they expecting? Yikes on trikes. So for them to turn around and demand nerfs for "unwanted" gameplay, which they paid for was absolutely dickish if you ask me, you don't see people complaining about "realistic" gameplay. But no, it's fine to fish and moan about occult gameplay.
One thing I will agree on though is how much of an open secret a lot of the occults are (minus Aliens because of their disguises, but even then they're pretty easy to "oust" just by talking to them), especially the vampires and spellcasters. Like you just have to go to Forgotten Hollow of a night time and see the NPC vampires walking around, I wish they had been harder to find. Sure, two of them are very hard to befriend, while one is easy to befriend. But it kind of takes out the fun of actively searching for them and joining their ranks.
The same can be said about Spellcasters, you just have to go to Glimmer Brook and walk through the magic portal and then ask to be made into a spellcaster, no effort what so ever. Makes me realise just how much I miss the missions that were in TS3, because at least it made you jump through hoops to become an occult.
Mermaids were on the right track, like until you actually meet and befriend one you don't see any of the mersims in their merfom while swimming, they just swim around in their "disguises". But ofc immersion is kind of lost once you befriend them then suddenly all of the mersims are swimming around as their "true" selves.
Aaa, I'm rambling, but what I'm saying is that the team was on the right track with vampires and spellcasters being in their own separate packs until some in the community couldn't help themselves and complained, thus ruing the fun for the people who were enjoying the chaos of Vampires.