Forum Discussion
9 years ago
"IngeJones;15210827" wrote:
Are you telling me that a baby is actually a baby-and-bassinet shaped object, and the empty bassinet is a different object? OMG no wonder I am mixed up! When you clone a bassinet using TSRW, the baby is standing underneath it. I thought it was all included.
If you create a bassinet of class object_Baby then you should be able to assign the baby to it by setting the sim_info when the baby arrives without having to replace an empty one - it's more like a bassinet-shaped-counter with a baby slot and sim_info. If you don't want to create an empty instance then you'll have to search the zone for your custom instances and verify that one is available with every new arrival.
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