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demeterio
Rising Newcomer
4 hours ago

DX11 PRECOMP Decoded Shaders + VFX/SWARM Pipeline Research

I’ve published a new set of technical resources from the ongoing development of TS4 Animation Browser.

The work documents the modern Shaders_DX11.precomp format, including the path from PRECOMP records to Snappy-compressed DXBC shaders, as well as the VFX chain from game resources and SWARM effects through runtime processing, renderer families, shaders and D3D11 draw calls.

The documentation also includes binary templates for 010 Editor and ImHex, validated VFX resource topology, authored effect families, renderer layouts, and tested VFX fixtures used during the research.

GitHub:
https://github.com/Demeterio/TS4-Animation-Browser/tree/main/modding-resources

GitHub ZIP:
https://github.com/Demeterio/TS4-Animation-Browser/tree/main/modding-resources/archives

Sim File Share ZIP (mirror):
http://simfileshare.net/folder/274361/

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