Forum Discussion

tastytourist's avatar
10 years ago

[Solved] Using multiple vfx in an interaction outcome?

I have an object that has four visual effects (flames on a candle -- it's the same effect in four _FX_ slots, similar as on the stereos), and a custom Extinguish interaction for which I'd like to use the "putout" effect on all four slots as well. I see that the original object (the Kwanzaa holiday candle) does not do that, it has different effects depending on how many lights are lit, but alas I don't have a "smoke from four candles" vfx that I could use.

Is there some way to do this or am I stuck with only one of the candles producing smoke when put out?

My code for the Extinguish interaction right now (only one effect is visible):







gp1_Obj_kwanzaa_day_01_putout

_FX_0



gp1_Obj_kwanzaa_day_01_putout

_FX_1



gp1_Obj_kwanzaa_day_01_putout

_FX_2



gp1_Obj_kwanzaa_day_01_putout

_FX_3




(etc)


The equivalent for the "lit" state (which works fine, but this is not in an outcome):

Spoiler



110473







gp1_Obj_kwanzaa_day_01

_FX_0



gp1_Obj_kwanzaa_day_01

_FX_1



gp1_Obj_kwanzaa_day_01

_FX_2



gp1_Obj_kwanzaa_day_01

_FX_3










Any ideas on how I could to this?

6 Replies

  • SimGuruEugi's avatar
    SimGuruEugi
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    10 years ago
    You'll have the match the pattern that the holiday candles use to get this to work the way you want it to. I'm not familiar with VFX modding, but you might be able to combine your existing effects into one and play that.
  • "SimGuruEugi;14530914" wrote:
    you might be able to combine your existing effects into one


    Hm yeah, that might be another strategy if they can't be combined via tuning alone. The candles (and everything else I have seen so far) seem to always be playing only one effect in the context of an outcome.

  • Since the version in the outcome isn't a TunableList, perhaps it would work to instead put multiple vfx tuples? Like this:






    gp1_Obj_kwanzaa_day_01_putout

    _FX_0







    gp1_Obj_kwanzaa_day_01_putout

    _FX_1





    etc...
  • Ooh, I'm going to have to try that. I do remember I changed that part, but no idea if I ever tried this particular variant .. thank you =)

    E: Awesome, that did the trick:

    http://www.modyourpanties.com/hosting/70055_160202132341pbox_light-ceiling-photopollution_extinguish.jpg

    Thanks so much! \o/
  • "pbox;14533069" wrote:
    Awesome, that did the trick:

    Thanks so much! \o/

    No problem - haven't played with vfx much other than in an object's state, so was wasn't at all sure that would work, good to know I wasn't sending you down a dead end road ;)

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