10 years ago
[Solved] Using multiple vfx in an interaction outcome?
I have an object that has four visual effects (flames on a candle -- it's the same effect in four _FX_ slots, similar as on the stereos), and a custom Extinguish interaction for which I'd like to use the "putout" effect on all four slots as well. I see that the original object (the Kwanzaa holiday candle) does not do that, it has different effects depending on how many lights are lit, but alas I don't have a "smoke from four candles" vfx that I could use.
Is there some way to do this or am I stuck with only one of the candles producing smoke when put out?
My code for the Extinguish interaction right now (only one effect is visible):
The equivalent for the "lit" state (which works fine, but this is not in an outcome):
Any ideas on how I could to this?
Is there some way to do this or am I stuck with only one of the candles producing smoke when put out?
My code for the Extinguish interaction right now (only one effect is visible):
gp1_Obj_kwanzaa_day_01_putout
_FX_0
gp1_Obj_kwanzaa_day_01_putout
_FX_1
gp1_Obj_kwanzaa_day_01_putout
_FX_2
gp1_Obj_kwanzaa_day_01_putout
_FX_3
(etc)
The equivalent for the "lit" state (which works fine, but this is not in an outcome):
Spoiler
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gp1_Obj_kwanzaa_day_01
_FX_0
gp1_Obj_kwanzaa_day_01
_FX_1
gp1_Obj_kwanzaa_day_01
_FX_2
gp1_Obj_kwanzaa_day_01
_FX_3
Any ideas on how I could to this?