Another BUG
Bug 1 Disappearing windows and doors.
In Build Mode, a placed window stops being displayed and gets absorbed into the wall. It goes under the wallpaper texture and becomes non-interactable until you click it through Build Mode or delete and place it again.
Bug 2 Filter mismatch in Build Mode
Panels for some reason are placed under wallpapers.
Solid paintable wallpapers are placed under patterned wallpapers, stone appears under panels, etc. Please organize floor and wall coverings properly.
WHY objects from new kits do not appear in the quick filters like Bathroom or Living Room. For example, new bathroom items can only be found by clicking the pack filter and “All objects”. Otherwise, they simply do not exist.
Bug 3. If a lot has doors (arches) that are permanently open and not blocked by fences, meaning they are accessible from outside, neighbors and acquaintances who come to visit first walk through those doors, enter the apartment, then go to the main door and knock on it from inside the house. As if they are asking to be let out, not let in.
Bug 4. Gnomes from the Fairies expansion, when assigned to tend the garden, generate so many seed packets that you literally cannot enter the room. Removing or transferring the seeds to inventory takes hours of real time.
Bug 5. To buy upgrade parts for plumbing, electronics, or others, you have to manually click the arrow to increase the quantity. WHY can’t you just type the number? Later, when the parts are already in the inventory, you can’t give them to a family member individually or in a selected amount — only the entire stack (100 or 50 pieces). If I want to give 20 pieces, I have to go back to the computer and manually click the purchase quantity again.
Bug 6. Sims cannot use a computer unless they are first seated on a chair.
If I assign a Sim to go to the computer and do something, they stand there for hours and freeze. You must first click the chair near the computer, seat the Sim, and only after they sit down can you select computer actions.
Bug 7. Broken photo booths
Taking photos in photo booths from the High School expansion works only for one Sim. When you choose a romantic or friendly interaction, the other Sim freezes and must be reset. The “together” action is impossible.
Bug 8. Chickens, sheep, and goats constantly end up inside the house even if doors meant specifically for them are locked. They can enter, but they cannot leave. So there is no restriction on entering, but there is one on exiting.
Bug 9. A toddler can sit on the potty for more than 5 Sim hours!!! An adult is supposed to potty train the toddler but can literally die waiting for them to poop. WHAT IS THIS EVEN?
Bug 10. Before 2016, I could wake a Sim one hour before work and they had time to shower, use the toilet, brush their teeth, have breakfast, and go to work or school. Now, to do the same things, I have to wake them up 3 hours in advance. That means small everyday actions that a real person does in 30 minutes take 3 Sim hours — because Sims constantly freeze, think for a long time (about what?), or stand in the shower even after the need bar is completely full and they have other tasks queued — they just stand under the water.
Bug 11. In debug mode, there are no pre-made crystal jewelry items. To create a jewelry shop, you have to craft the jewelry yourself — and that takes a huge amount of time.
Bug 12. The new Flower Lover trait causes Sims every 3 Sim hours to pull a plant pot out of thin air and start hugging it. A Sim wakes up in the middle of the night in pajamas, grabs a plant pot, and cuddles it. A Sim is sitting in a jacuzzi in a swimsuit, doing romantic interactions, and suddenly pulls out a plant pot. A PLANT POT IN A SWIMSUIT IN A JACUZZI.
Bug 13. Santa Claus comes on Christmas to give gifts, and then all year long keeps calling:
can I stay at your place, who should I date, should I go on a date or not.
I didn’t even talk to you, I didn’t even have a fireplace or a Christmas tree — why did you come and why are you bothering me now?
Bug 14. Parenthood expansion. Now, when children ask for advice, there is only one button to resolve the issue. Before, there were 3 options, each affecting the growth or suppression of character traits. Now you have only one choice and no information on how it will affect “Good Manners” or “Responsibility”. Why did you come? What were you even asking?
Bug 15. Radiators from the Vampires expansion cannot be made fireproof, and they catch fire every 2 days.
Bug 16. If there is a large bush on the lot for sleeping or relieving needs (peeing), the dog will go into this bush 3–4 times a day and get sprayed by a skunk every single time. You wash it — it stinks again. Wash it — it stinks again. All day long.
Bug 17. Why can’t you draw on the sand in Brindleton Bay the same way you can in Tartosa?
Bug 18. Phones ring for pets. My dog or cat constantly has a phone ringing, but it’s impossible to answer it, decline it, or interact with it in any way.
Bug 19. Washing machines.
I don’t want my washer or dryer to catch fire, break, or smoke — so I fully upgrade them, applying all available upgrades. Because if you don’t upgrade them, you have to repair them every 5 uses.
BUT as soon as all upgrades are applied, the machine becomes non-interactable. It can no longer wash or dry clothes, and Sims don’t recognize it as usable. So you have to delete it and buy a new one.
Bug 20. Dryer. Why do I dry clothes and they are still wet, dry them again — still wet, hang them on a clothesline — still wet??
Bug 21. Even when laundry baskets are present, Sims create piles of clothes next to themselves when changing outfits. You have to manually drag the clothes into the basket.
Bug 22. The day is too short with actions taking too long.
For example, there is a household with one Sim. They have a garden with 6 plots for large crops, a cow, and chickens. This is their day from 5 a.m. to 11 p.m.:
Wake up — toilet — brush teeth — breakfast — wash the cow — milk the cow — friendly interaction with the cow — clean the cowshed — clean the chicken coop — collect eggs — feed the chickens — water the garden — weed the garden — dinner — sleep.
Such small actions and so few tasks take up an entire Sim day. And it would be tolerable if the next day you could do something else, but no — the Sim wakes up and the chicken coop, cowshed, animals are dirty again, the garden needs weeding again, and everything repeats in a loop. Playing a rural lifestyle means you either need 3 Sims or you have to choose between gardening and animals.