brenjay91
3 years agoSeasoned Veteran
My sims 5 Wish List
1. (Wants and Fears) more advanced system from the sims 2.
2. Memories recorded from important life events.
3. Neighborhood and personal sim biographies/create Storylines
4. Rewards for success and wants. ( Life Points)
5. Consequences for failures (Minus Life Points)
6. Traits options acquired over time due to a sims personal experiences in life
7. Failure Insanity - Sims slowly losing their minds due to failure or sad life events.
8. Traits - More to do with opinions and interests of the sims- Good doers, Charity helper, menace, selfish, Narcissistic, evil, anti social, socially awkward, geek, More likeable, obnoxious, hot headed, irrational, Delusional, clumsy, gloomy, cheerful, extremely cheerful, negative Nelly, stuck up, gossip queen, romantic, obsessive romantic, paranoid, simple minded, creative spirit, attention seeker, perfectionist, etc…
9. Point system from the sims 1-2 that have to do with basic traits every sim would have such as how brave or cowardly a sim is. Or how neat or slobbish a sim is. Traits would cover more of this but some of the more basics could be on a scale.
10. Aspirations that have to do with traits some may even be called the same as some traits such as - Creative soul, good doer, Evil, Career/entrepreneur, lover, fighter, simple life, Hopeless romantic, Family, Popularity, Gossip queen, ultimate love player, Perfectionist, self absorbed Aspiration, follower aspiration, leader/influencer aspiration, Party Animal Aspiration etc…
11. Likes and dislikes or opinions that have impact on how sims react to items, furniture, other sims, could include opinions about colors, fashion styles, movies, games, sims with traits such as good doer sims or evil sims, whether they like or hate, admire or feel neutral about.
12. More complicated relationships ( Point system to build up or tear down) some more unusual ones could be, No strings attached lover, Frenemy, Lustful enemy, Very best friend, worst enemy, sibling rivalry, so- so, major one sided crush, one sided love or friend obsession, Lovers ultimate bond, Lustful lovers, kind of like, casual dating, Admiration, role model, annoyed or irritated by, friendly but not friends, jealous of, resents, back stabbed, ultimate betrayal, cheater etc…
13. Color wheel
14. Open world
15. Create a style
16. Sexual orientation with turn ons and turn offs that include traits and likes and dislikes as well as physical traits such as blonde hair, brown hair, fatter, skinnier, shorter, taller
17. Height scale - doesn’t have to be outrageous but you should be able by now to make sims a little taller or shorter than each other.
18. Each life stage makes a sim look a bit noticeably different, especially teenagers, young adults, adults and elders, they shouldn’t all look the same as they did when they were teenagers.
19. Career genres such as Medical, education, Writing, Fame, political, Janitorial, retail etc…with different career branches added on throughout the expansions and games.
20. Funerals/Celebration of life.
21. Actual ghosts - Not just transparent sims. But Good ghost sims, neutral sim ghosts and evil sim ghosts ultimately depending on who they are when they are alive. As ghosts they should have limitations to the living otherwise what’s the point of them dying and becoming a ghost in the first place? They should also have perks that living sims don’t have such as floating through walls, moving objects or furniture, possessing or haunting the living, making things appear or disappear, scaring a sim to death, giving a sim nightmares, paranormal abilities the living don’t have. This should add some fun dark possibly creepy humor to the game.
22. Edgy dark humor - it is a T rated game. Not E. It should push the boundaries more then the fourth game. Mild violence such as interactions as slapping, sucker punching, karate fighting, mimicking, harsh poking fun or teasing, making fun of, shoving, pulling hair, female/cat fighting. More romantic gestures such as harsh rejection like a sim smacking the other for trying to kiss, or wanting to beat up another sim for cheating, sims cuddling at night while sleeping, sims fighting so they purposely sleep away from each other, just a little more risky behavior.
23. Burglary, hurtful neighborhood gossip, reputations, I think the game could add more mischief and still do it in a way that remains T rated.
24. Fullfillment meter bar or life point meter of how fulfilled a sim feels about their life.
25. Phobias - could be an interesting addition such as fear of clowns, critters, the dark, big groups of public, fighting, etc…
26. Just expansion packs and every once in a while items or things we can pay separately for if we don’t want the entire expansion.
27. Grocery stores, shopping outlets for fashion, all types of businesses that require sims to leave the house or at the very least order from their phone for home delivery.
28. Transportation. Cars, bikes, roller skating, delivery vehicles such as something like a sims fed Ex. Food take out options, delivery of almost anything from a an outlet store or grocery market.
29. Separate money accounts for each individual sim. Like their own personal bank account and expenses. Starting at the teenager life stage.
30. Seasons which should be included in the base game in my opinion. Holidays should be an expansion pack but Seasons should now be basic gameplay with harsher weather disasters and storms.
31. Free will should have three options versus two. Option 1 off. Option 2 medium. Option 3 free will max.
32. Game mode: Normal mode or hard. Hard mode will effect the game making simple thing like job promotions, life goals, social interactions and relationships a little harder to build up and may take more time and effort.
33. A good balance of realism and imaginative escapism with humor.
34. Create your own open world with one or two medium or large size open worlds pre created at launch for players.
35. Customization of life stages and other smaller game mechanics that players would rather have control over versus the game controlling, Like how many days tell aging to the next life stage.
I realize this is a lot. But I don’t believe we will see the sims 5 tell 2025 so I hope a lot of it makes it into the game that’s on this list. After ten years I think it’s possible. Especially when a ground breaking ahead of it’s time game The Sims 2 was managed to be made in four years. Releasing in 2004, when the first Sims game was released in 2000. Really hopelessly hopeful that the sims team revives this franchise and makes it what it could truly be.
2. Memories recorded from important life events.
3. Neighborhood and personal sim biographies/create Storylines
4. Rewards for success and wants. ( Life Points)
5. Consequences for failures (Minus Life Points)
6. Traits options acquired over time due to a sims personal experiences in life
7. Failure Insanity - Sims slowly losing their minds due to failure or sad life events.
8. Traits - More to do with opinions and interests of the sims- Good doers, Charity helper, menace, selfish, Narcissistic, evil, anti social, socially awkward, geek, More likeable, obnoxious, hot headed, irrational, Delusional, clumsy, gloomy, cheerful, extremely cheerful, negative Nelly, stuck up, gossip queen, romantic, obsessive romantic, paranoid, simple minded, creative spirit, attention seeker, perfectionist, etc…
9. Point system from the sims 1-2 that have to do with basic traits every sim would have such as how brave or cowardly a sim is. Or how neat or slobbish a sim is. Traits would cover more of this but some of the more basics could be on a scale.
10. Aspirations that have to do with traits some may even be called the same as some traits such as - Creative soul, good doer, Evil, Career/entrepreneur, lover, fighter, simple life, Hopeless romantic, Family, Popularity, Gossip queen, ultimate love player, Perfectionist, self absorbed Aspiration, follower aspiration, leader/influencer aspiration, Party Animal Aspiration etc…
11. Likes and dislikes or opinions that have impact on how sims react to items, furniture, other sims, could include opinions about colors, fashion styles, movies, games, sims with traits such as good doer sims or evil sims, whether they like or hate, admire or feel neutral about.
12. More complicated relationships ( Point system to build up or tear down) some more unusual ones could be, No strings attached lover, Frenemy, Lustful enemy, Very best friend, worst enemy, sibling rivalry, so- so, major one sided crush, one sided love or friend obsession, Lovers ultimate bond, Lustful lovers, kind of like, casual dating, Admiration, role model, annoyed or irritated by, friendly but not friends, jealous of, resents, back stabbed, ultimate betrayal, cheater etc…
13. Color wheel
14. Open world
15. Create a style
16. Sexual orientation with turn ons and turn offs that include traits and likes and dislikes as well as physical traits such as blonde hair, brown hair, fatter, skinnier, shorter, taller
17. Height scale - doesn’t have to be outrageous but you should be able by now to make sims a little taller or shorter than each other.
18. Each life stage makes a sim look a bit noticeably different, especially teenagers, young adults, adults and elders, they shouldn’t all look the same as they did when they were teenagers.
19. Career genres such as Medical, education, Writing, Fame, political, Janitorial, retail etc…with different career branches added on throughout the expansions and games.
20. Funerals/Celebration of life.
21. Actual ghosts - Not just transparent sims. But Good ghost sims, neutral sim ghosts and evil sim ghosts ultimately depending on who they are when they are alive. As ghosts they should have limitations to the living otherwise what’s the point of them dying and becoming a ghost in the first place? They should also have perks that living sims don’t have such as floating through walls, moving objects or furniture, possessing or haunting the living, making things appear or disappear, scaring a sim to death, giving a sim nightmares, paranormal abilities the living don’t have. This should add some fun dark possibly creepy humor to the game.
22. Edgy dark humor - it is a T rated game. Not E. It should push the boundaries more then the fourth game. Mild violence such as interactions as slapping, sucker punching, karate fighting, mimicking, harsh poking fun or teasing, making fun of, shoving, pulling hair, female/cat fighting. More romantic gestures such as harsh rejection like a sim smacking the other for trying to kiss, or wanting to beat up another sim for cheating, sims cuddling at night while sleeping, sims fighting so they purposely sleep away from each other, just a little more risky behavior.
23. Burglary, hurtful neighborhood gossip, reputations, I think the game could add more mischief and still do it in a way that remains T rated.
24. Fullfillment meter bar or life point meter of how fulfilled a sim feels about their life.
25. Phobias - could be an interesting addition such as fear of clowns, critters, the dark, big groups of public, fighting, etc…
26. Just expansion packs and every once in a while items or things we can pay separately for if we don’t want the entire expansion.
27. Grocery stores, shopping outlets for fashion, all types of businesses that require sims to leave the house or at the very least order from their phone for home delivery.
28. Transportation. Cars, bikes, roller skating, delivery vehicles such as something like a sims fed Ex. Food take out options, delivery of almost anything from a an outlet store or grocery market.
29. Separate money accounts for each individual sim. Like their own personal bank account and expenses. Starting at the teenager life stage.
30. Seasons which should be included in the base game in my opinion. Holidays should be an expansion pack but Seasons should now be basic gameplay with harsher weather disasters and storms.
31. Free will should have three options versus two. Option 1 off. Option 2 medium. Option 3 free will max.
32. Game mode: Normal mode or hard. Hard mode will effect the game making simple thing like job promotions, life goals, social interactions and relationships a little harder to build up and may take more time and effort.
33. A good balance of realism and imaginative escapism with humor.
34. Create your own open world with one or two medium or large size open worlds pre created at launch for players.
35. Customization of life stages and other smaller game mechanics that players would rather have control over versus the game controlling, Like how many days tell aging to the next life stage.
I realize this is a lot. But I don’t believe we will see the sims 5 tell 2025 so I hope a lot of it makes it into the game that’s on this list. After ten years I think it’s possible. Especially when a ground breaking ahead of it’s time game The Sims 2 was managed to be made in four years. Releasing in 2004, when the first Sims game was released in 2000. Really hopelessly hopeful that the sims team revives this franchise and makes it what it could truly be.