i mean you can say those things but doesnt make em true, what is true is that the first high level base a good gdi player kills is with 4 waves of paladins and it happens almost 100% of the time. In fact, due to defence layout algorithms there are plenty more of those base defence layouts available to gdi than there are easy base kills for nod without verts and that makes gdi unbalanced at the start of a server, reducing paladin structure damage can bring a bit more balance to the early game and especially non morale worlds. kodiak mammoth stacks are and always have been the premier late game combo and gdi even gets the sniper much sooner than infantry based nod which baffles me. If you ask me, they need to introduce distance malus based on army level and increase the loot and rp for pvp.