Forum Discussion
5 years ago
"SpeirFein;d-256766" wrote:
Spawning Mechanics of Outposts
• The average level of outpost spawned or respawned by a follow-up is a function of the average level of player bases within 4.5 spaces of the tunnel. What this means is that as the average player base level increases around a tunnel, the probability increases for higher level outposts.
Current as of 20.1 Update
Could someone please clarify, if "base level" here is referred to base's offence level, or is it the actual base level ( which increases as you upgrade base's buildings ) ?
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