Forum Discussion
5 years ago
This here is still the current implementation for spawning Outposts
"enigm;d-219612" wrote:
While we're on the topic of Tunnel Exits let me use the opportunity to explain how they're activated and work in general. In order to activate the tunnel exit your base needs to be in a 4.5 field radius around the tunnel and your offense level should not be lower than 6 levels below the level of the tunnel. All bases meeting these criterias are then counted and together with percentage values for the spawn chance used in the formula to calculate if an outpost spawns or not. To garantuee that an outpost is spawned 5 bases are needed. Once the system decides to spawn an outpost it looks within a radius of 6.5 fields to find a suitable place to spawn an outpost. The system will spawn a new outpost every 60 minutes until the maximum of 10 outposts is reached.
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