UPDATE AUGUST 2013
July was a pretty intense month of playing the game. I was hourly tasking most of the way through, and didn't get a lot done otherwise. But I finally managed to expand as far as I needed to go, and put all buildings I have from the Springfield guide in their respective places. It literally took the whole month to do so. With that out of the way, my OCD can finally take a breather, and for the month of August, I will try limiting myself to playing the game on 4 hour intervals.
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Now I know some people have doubts about me following the overlay exactly, as there are some places that might look too crammed together. And believe me, I'm not going to make it look weird just for the sake or perfect longitude and latitude. But as far as I've seen, there is only one area of the map that is giving me difficulties, and it starts with the school.
http://i1209.photobucket.com/albums/cc398/Bravewall/augguide1.jpg
If you look at the overlay, the school and the church are crammed pretty close. The school in the game is already just a little bit wider than the $44, 000 square of land it's supposed to fit in. To add to that problem, one of my "popular" double wide roads is already taking up half of that particular square of land. Moving that wide road to the left would cause a whole lot more problems south.
Another factor to add is that the look of my school area was copied from an overhead view of the school from an episode I watched, with the parking lot to the left, and the brick wall in the back. The look of my school is pretty true to that still shot from the show, and also from a bunch of different perspectives I've seen from other episodes. Plus it's one of the few places on the map that I've been able to decorate at all so far.
http://i1209.photobucket.com/albums/cc398/Bravewall/augguide2.jpg
But when all is said and done, the square of land that was supposed to have the school, only has a double wide road, and the school parking lot, which is actually Otto's bus. That pushes the actual school into the square of land where most of the church and the community centre are supposed to be. That pushes my church in to the next square to the right, just north of Veterans Park. I had to place my community centre directly north of the church, instead of north east, where the retirement castle should be. And finally my retirement castle is pushed right 2 spaces.
It's a good thing there is nothing really significant on the guide north of all these buildings, because if I kept on having to push them all to the right,they would have easily overlapped my Pressboard Estates. And then I would have had to move my whole suburb to the springfield mall area, and at that point, there would be no reason to follow the guide anyways. But this is by far and large, the biggest problem I've had with perfect positioning, and so for the rest of it, I should be able to deliver a comprehensive adaptation of the guide.
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Shortly after I made this thread, I started to do a little bit of house farming for the first time. Originally, I filled up all the empty land in the right, where the cemetaries and the Springfield University should be, as well as the room around the river. But now that I've expanded, blazing a trail of empty space in my wake, I've been able to use those houses to fill that void.
I keep my residential spaces compact, so I shouldn't have to worry about running out of room any time soon. I still have most of my Pressboard estates to fill up, once I get around to buying that unsightly patch of land north of the Simpson's house. But that is not a priority. I would like to pretty up some of those houses with fences and trees, but I don't see them being there permanently, so that is also not a big priority.
One thing I would really like to see added to the game is farmable generic buildings. When you watch the show, and look at scenes in commercial districts, you don't see generic houses in the background. You see generic boxy looking buildings, typically brown or orange or some other type of pastel. Two generic buildings I think would really help to add a look to the game that is more true to the show.
http://i1209.photobucket.com/albums/cc398/Bravewall/augguide3.jpg
Some people already make these generic buildings, using fences. I have one which is used in place of the nameless hotel two doors down from Moes' Tavern. I don't want to make too many of these types of 3d structures though. A generic building would work much better in this instance. My guess is for a lot of players, generic buildings would cut down on 3D structures, unless their purpose is to make something creative and extravagant.
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The Level 31 update took about 6 days off of my land expansion, and in hindsight I should have waited until the level 32 update to let the Level 31 stuff go down in price. That would have reduced the amount of time it took to buy those buildings to less than 2 days. My main goal is to be accurate to the guide, and when their are so many other things for me to work on, I'd say it pays to be patient with content updates. So i will not be getting anything for level 32 until level 33 comes out.
http://i1209.photobucket.com/albums/cc398/Bravewall/augguide4.jpg
Level 31 saw the entrance of Wolfcastle. I had already prepared land for the mansion. It goes right between Springfield Downs and Burns manor, but after finally buying it, the next thing I did was expand Springfield Downs down to the shore. The guide indicates that there are a number of golf courses surrounding the mansion, so when it comes to decorating, it would be nice to have some kind of golfing motif. I don't know what I can do in that regards, but I am open to suggestions.
http://i1209.photobucket.com/albums/cc398/Bravewall/augguide6.jpg
Looking at the overlay map, the All Night Gym shares the same square space as Sprawl Mart. I don't have sprawl mart yet, so that's not something I have to worry about cramming. I plan to get it at some point, but I have 3 other square spaces in that partially enclosed area, so I am sure it will turn out fine.
The Sir-Put-A-Lot has been on my wish list, and I'm glad I don't have to wait until Valentines day for it. I just have to wait until level 33. I haven't bought the land yet for the Rodd and Todd buildings, but I've expanded pretty close to both of them.
http://i1209.photobucket.com/albums/cc398/Bravewall/augguide7.jpg
Kamp Krusty is technically not on the Springfield Guide, with a mention in the top left corner that the road leads to it. Its an expensive premium item, so it's definitely not my biggest priority. Not actually being on the guide doesn't help it. But if I get around to it, it will place it in the top left corner, where the guide conveniently says "Campgrounds"
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http://thegeeksshallinherittheearth.files.wordpress.com/2013/07/6463227793_c170a0b514_z11.jpg
Speaking of Krusty, Krustyland is here, and it's nice and fresh and new, and better than I could have ever expected. And guess what?... If you didn't already know, it has it's own guide to follow! Yaaaaay! And while it's nowhere near as geographically precise as the Springfield Guide, it is much more visual, and I am just as obsessive about it. Just when my OCD was ready to take a breather, this update came out just in time to pick up the slack. So now while my Springfield is on 4 hour interval tasks, my Krustyland is on half hour interval tasks , until I unlock the rides that allow me to work with 4 hour intervals.
http://i1209.photobucket.com/albums/cc398/Bravewall/augguide8.jpg
Since we're getting a shuttle bus with the Krustyland expansion, I found a place on the guide near evergreen terrace, just to the right of the Springfield Railroad Station called "Bus Depot." That should do nicely.
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Now for some of the other thing's that I've been up to.
On a personal note, I recently realized how broke I am. And when I say broke, I mean my credit card is near maxing out. So no donuts for me anytime soon, even with a Gil sale. My real world priorities have suddenly trumped my OCD. Hopefully I will be back on track by October, and if the Gil sale comes around then, it would be perfect. As of now though, no more donuts for me. I have almost 150 donuts saved, and I'm saving them for any potential limited time must-haves
But on a positive note let me show you something I am proud of.
http://i1209.photobucket.com/albums/cc398/Bravewall/augguide9.jpg
This is Fort Fragg. It's pretty easy to spot from the guide, between Burns Manor and the Murderhorn. Their have been a couple military bases from the show, but this one has apparently only appeared twice. First, when Bart stole a tank during his ritalin binge, and second, when Bart and Milhouse found Fat Tony's fireworks stash, and went around setting off fireworks. You might remember one of the fireworks fell into Fort Fragg near a bunch of soldiers stabbing those bags with their bayonets and, when the firework went off they all panicked. One of them pranced up to the camera and said "We're not readyyyyy." I laughed.
Their is a lot of stuff that can be used to make your own Fort Fragg, and feel free to make one yourselves. You've got the practice dummies of course. I use bomb shelters as military barracks, the standard telephone booth and baricade as an entrance, fences for look out towers and other structures, and some pylons and moat for an obstacle course. Since the Murderhorn is actually volcano Lair, I incorporated the door entrances to look like it is indeed part of the military base. I only bought one American Flag during the 4th of July sale (I'm Canadian, so that's generous.) and so I figured this was the most appropriate place for it. I never bought any tents during wacking day, as I was still new, and didn't know any better. But I could imagine those would come in handy here. All we need now is a tank.
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Looking forward, now that everything in town is in place, I have a whole new set of priorities. Krustyland is going full speed ahead, with everything I can do there, being done. In town though, I'm going to start saving up for the escalator, magnifying glass, and popsicle stick skyscraper. I've already got the land reserved.
When new updates come out, I will change my priorities accordingly, but with the money I will be saving, anything new will be purchased instantly. I'm glad to not be playing hand-to-mouth for once.
I'm still going to decorate when I can. Their are other things on the Guide like Fort Fragg, that I want to artificially recreate, including Veterans Park, the lighthouse, the drive thru, Springfield Airport, and Springfield University. I need to plant a lot more trees and stuff to bring up my tree hugging rating. My multiplier bonus so far, only stands at 10%, which is what happens when you get this far, and only spend donuts on premium characters.
http://i1209.photobucket.com/albums/cc398/Bravewall/augguide10.jpg
Level 33 will allegedly bring The Springfield Wax Museum, the sun sphere, and a training wall. The wax museum is located on the map just west of the Duff Brewery. The training wall, I will probably use in my Fort Fragg, and replace the 3d fence structure I already have there. I don't know what to do with the Sun Sphere, as that is clearly not from Springfield. Most likely that is a premium item, but if not, perhaps I can repurpose it like I did with the volcano lair, so I am open to suggestions.
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That's my report for this month. Thanks for following along. To make up for the lack of creativity in my game, I've been making signatures on request for forum members (and a few for myself). I like to keep my PS skills sharp, and I've got a pretty quick turnaround, so if you're interested, give me a shout. These are the five I made for the month of July.
http://img837.imageshack.us/img837/7968/5zcf.jpg
http://i.imgur.com/JerkFhW.jpg
http://i1209.photobucket.com/albums/cc398/Bravewall/justincredib409.jpg
http://i.imgur.com/tQlYhSb.jpg
http://i1209.photobucket.com/albums/cc398/Bravewall/joshsherer-1.jpg