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- Take your bonus and divide it by 100.
Add 1 to that, for example a 900% bonus becomes 9 and add 1 makes it 10.
That's the factor, how much your bonus actually multiplies by.
Work out or find out the basic XP for the item(s) your interested in.
The trucks you mention are easy - take the in store cost and divide by 10, so an RTT is 15,000 XP.
Multiply the basic XP by the bonus factor for how much XP you would earn.
Using these examples, an RTT with 900% bonus would earn 150,000 XP ( 10 x 15,000 ).
Divide how much XP you need to level up by how much XP you would earn and that tells you how many of those items you would need, or divide earnings by the amount per level for how many level-ups you get.
Using the numbers so far and assuming the XP you need is 500,000 then 10 RTTs would get you 3 level-ups.
At level 939 and 900% bonus you'd need 20 RTTs to earn 3,000,000 XP and get 3 level ups.
More bonus = less trucks, and it also depends what level you are on for how much you'd need. - Absolutely, everything @1-Graham-S wrote is spot on.
I'll just add that if you have the XP collider on then you obviously need to factor in an extra x5 multiplier to your bonus.
Also for reference's sake a 1234% bonus (technically 1233.3 recurring) with the XP collider on is the tipping point where 1 RTT=1 level if you are at lvl 939.
@anastasios_p as you can see there are far too many variables to create a simple table that works for everyone , but you should have all the information you need to calculate your individual needs. - Thank you @1-Graham-S, @TheRealTiminator, @wadebear.
Your explanations enabled me to drive my bonus to the point where the purchase of 1 Bloodmobile would give me two bonut-boxes.
Unfortunately in my original post I incorrectly used the term level when I should have used the term bonut-box since I was already at level 939.
Ironically while it worked yesterday, today the purchase of a single Bloodmobile results in only a single bonut-box. ?
Has anyone mentioned this to EA? Was there a response?
Thank you. - wadebearRetired Hero
"TheRealTiminator;c-2190162" wrote:
Wow. @wadebear! ?
As per usual your dedication goes above and beyond the call, that must've taken you hours to compile.
Although I did say it was too much to create a SIMPLE table, so you kinda proved me right too.?
It actually only took me a few minutes. That's the beauty of spreadsheets: figure out the formula for one calculation then copy and paste the rest. - wadebearRetired Hero
"anastasios_p;c-2190182" wrote:
Thank you @1-Graham-S, @TheRealTiminator, @wadebear.
Your explanations enabled me to drive my bonus to the point where the purchase of 1 Bloodmobile would give me two bonut-boxes.
Unfortunately in my original post I incorrectly used the term level when I should have used the term bonut-box since I was already at level 939.
Ironically while it worked yesterday, today the purchase of a single Bloodmobile results in only a single bonut-box. ?
Has anyone mentioned this to EA? Was there a response?
Thank you.
When I clear my town in the morning with the Skyfinger Monument I get 1 round of Bonuts (2 if I was close), then I go to the neighborhood and back and get another round. It seems to hold back a big chunk of XP.
But also: how close were you to getting that first round of bonuts? I do 36 KEMs every 4 hours (gotta check in anyway for events...), then I "round up" to 150 donuts at the end of the day with RTTs. Sometimes I get the Bonuts with the first KEM, sometimes I have to do a several.
And while I'm thinking about it: If you're XP farming, use the XP Collider. 25 donuts for 10 days. - > > new thread > > EA wonky counter - the sequel to the sequel
- @wadebear - read . . .
NEW THREAD as mentioned - Bit rude, but not unexpected.
Excuse me for daring to post on a public forum with relevant and helpful information. - Ooops and thanks to @TheRealTiminator
All that careful math and explanation and I completely forgot to include the XP Collider !!
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