Forum Discussion
7 years ago
"botiacelli8;d-202871" wrote:
The unspoken promise to the player however is the multiplier. By investing enough into premium items with multipliers the farming can become efficient enough to make paying for donuts obselite. In order to do this the player must invest countless hours or thousands of dollars.
That's your experience, but since the introduction of the XP Collider and the fixed 1 million XP threshold for bonus levels (remember when it was 10 million?), it really hasn't been necessary to spend a penny or devote huge hours.
I have a secondary town that's a little over a year old. I've never spent any money on it and typically spend a few minutes a day on it, yet its bonus is around 450% and it produces around 40 donuts a day.
If I were to consistently invest those donuts in increasing the bonus (I don't; for example I've bought all 13 Doomsday Mystery Boxes and several other premium items that are suboptimal for bonus), I'd be able to add around 40% every ten days (initially; after a short while it would be more like 50%, 60% etc). Guesstimating, I could get that town to about 1000% in three months, and at that point it makes sense to switch from KEM farming to occasional, as-needed bloodmobile grinding.
My main town's bonus has been over 2000% for about a year, and that one is swimming in money or donuts that have little value and almost no use. There's no need to bother with any kind of farming at all, and even setting tasks and collecting income are really just pointless habits. All that's left is decorating/designing... isn't that what we want?
IMO the introduction of the 1 million XP bonus round and XP Collider (introduced together, if memory serves) turned this from an expensive game with painfully slow accumulation of free in-game donuts into one that's truly free for anyone willing to learn how to optimize their grinding and apply that knowledge consistently. And in the scope of a game that many of us have played for 5 years or more, a few months to a year of consistently using in-game mechanics to generate ample donuts is not all that bad.
I do agree on some points. By making it so much easier to earn donuts, donuts have been devalued and new forms of monetization inevitably emerged. That shouldn't surprise anyone. The land tokens are weird and a little disconcerting; I also want to know if there will be some way to acquire them other than winning 6 per event.
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