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They don't generate revenue themselves but do add to the multiplier score to increase the revenue you do earn on your revenue generating buildings.
Wow. I have no idea what that means. Maybe that it accrues to a certain value at some specific time--hopefully more than once...? Nevermind, no need to explain it further, I'll just take your word for it. Attempting to try to understand the above concept would take the fun out of this game for me, as I would be trying too hard to keep track of the way it earns $. Whatever it does, it can't be anything significant if it's not even noticeable. I stashed the pile of burning rubber in my inventory long ago, it was so big and unsightly, which I figured would stop it from generating any $ while in there. And yet there didn't seem to be a difference or a drop in earnings when it was gone. I am curious if anybody else has noticed their burning pile of tires (or their chicken coop) giving anything back, however.
Anyway, thanks for the help.- AirurandoPRising NewcomerTap the stars next to your level in the bottom left of the screen. You will notice that you get a "conformity bonus" % on top of the value stated for each task or building payout. Store those items you mentioned and see if the % changes.
The bonus (or multiplier) works like this
A Blue house pays 150 every 8 hours.
If you have a bonus of 5% the Blue house will pay 150 + 5% ie: 157.5 every 8 hours
My bonus is 127% so a blue house pays me 340.5 instead of 150.
All of the things you mentioned will increase the value of your bonus and the bonus applies to every task and property payout.
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