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MaDCaT22813's avatar
MaDCaT22813
Seasoned Traveler
28 days ago

UFC 6 Balance Is Becoming a Spam Simulator

Hi

After spending a lot of time playing UFC 6, I've noticed several gameplay issues that I think hurt the overall experience. I hope you'll consider reviewing them.

 

1)Long combinations (5+ strikes) aren't punished enough. They don't slow down with each consecutive strike, the stamina cost is too low, and the risk of throwing long combos is minimal.

2)There is almost no reason to throw single strikes or short 2–3 strike combinations because they barely affect permanent health. This encourages constant combo spam instead of technical fighting. It would be great if the balance rewarded more calculated striking.

3)Failed takedowns should cost much more stamina. Right now the stamina penalty is almost nonexistent, so any fighter can spam takedowns like Merab without any real consequences.

4)Uppercuts are too fast and too powerful. This is probably the most frustrating part of the game. Please consider reducing their speed.

5)High kicks are also unrealistically fast and could use a slight speed reduction.

6)When blocking and using the lean-back (up) defense, the first body shot doesn't seem to cause a body stun. This feels inconsistent and may be a bug.

7)Stamina should play a much bigger role in fights. Slowing the pace down a bit would make fights feel more tactical instead of turning into nonstop chaos.

8)Conor McGregor feels significantly overpowered. His movement speed is unrealistically high compared to the rest of the roster.
 

9)Counter damage after slips is too high, especially uppercuts. Slip uppercuts deal far too much damage and are overly rewarding. Please consider lowering their damage.

 

I really enjoy the game, but these issues make online fights feel much more like spam than technical MMA. I hope you'll consider adjusting the balance in a future update.

5 Replies

  • Rdimonio1998rd's avatar
    Rdimonio1998rd
    Seasoned Newcomer
    28 days ago

    oh man, as I understand you, an uppercut is faster than a jab, conor is very overpowered, his punches + leg movement are too fast, you can't even give a close middle kick, after he throws hooks, the only way is to fight, but it shouldn't be like that. Stamina goes away very slowly, there should be a stronger stamina penalty for punches in the air

    EA, FIX PLS!!!!

  • hey so i hope you enjoyed the update because not only is the game not fun because you cant simply adapt to a new game, everythings slower now, even at the slowests pace your staminas gone by round 2-3 and its not fun anymore so hope you enjoyed

  • its a game, not a technical fight on a screen now the games hella slow and nothing about it is fun anymore

  • JKExp86's avatar
    JKExp86
    Seasoned Novice
    1 day ago

    Lmfao they haven't even tuned it yet you're probably missing and eating body strikes. Wait til they do tune it. Y'all gonna be way more pressed that it's became a sim and not mortal Kombat 11. 

  • JKExp86's avatar
    JKExp86
    Seasoned Novice
    1 day ago

    Hey David..... It's supposed to be a "sports sim" say it with me "sports sim". If you want to play tekken or mortal Kombat. Go do that and leave this to the fans of mixed martial arts. You sound like the guys who send me messages for submitting them. "iTs a GaMe lEt mE sTaNd uP"..... Smh.