UFC 1 veteran with spasticity: We need accessibility options, not arcade boosts!
I am a passionate fan and have been playing since the very first UFC 1. However, I face a major challenge: I have spasticity and cannot hold the controller normally. To be able to play at all, I rest the DualSense controller in my lap and operate it using only my index and middle fingers.
Despite this difficulty, I pushed through and beat UFC 5. But your control layout makes it incredibly hard for me and many others. For basic moves like a superman punch, the game requires button combinations where you have to press four or five buttons simultaneously. With my hand positioning, this is anatomically impossible.
Instead of implementing accessibility options—like a simplified layout or macros that allow complex moves to be mapped to a single button—you are wasting development time in UFC 6 on an unrealistic arcade "Flow State" boost. This has nothing to do with a simulation. Please finally start thinking about all of your players.