Forum Discussion
5 years ago
@EA_Blueberry
When you say that the feedback has been great. Do you mean that it has been positive feedback or that you have gotten alot of feedback?
EA_Blueberry
Community Manager
5 years ago@Rufstuf1985 Both! 🙂
It's important to get both positive feedback so the team knows what they're doing right to keep on doing that, and understand what areas of the game need improvements or changes. When delivering the negative feedback, it's critical to be descriptive and constructive, not just "you need to fix that it's terrible." This community really went into extensive detail on aspects surrounding game mechanics as a whole, which was valuable for the team as we head into launch.
It's important to get both positive feedback so the team knows what they're doing right to keep on doing that, and understand what areas of the game need improvements or changes. When delivering the negative feedback, it's critical to be descriptive and constructive, not just "you need to fix that it's terrible." This community really went into extensive detail on aspects surrounding game mechanics as a whole, which was valuable for the team as we head into launch.
- 5 years ago
@EA_Blueberry
I have a little detail. The damagebars is always showing and that takes unnecessary screenspace. In UFC 3 the damagebars only appeared when you took damage to a spesific area. I believe that is the best solution of the two. - 5 years ago@EA_Blueberry
Look at this video at 21:30.
https://www.youtube.com/watch?v=N53ebrovZQw&t=6s
He elbows the AI on the right side of his face, but the cut comes on the left side.
Can you fix this? - 5 years ago@EA_Blueberry
Same thing again, watch this at 53:50. Elbow on the right side of the face, and the cut comes on the left side.
https://www.youtube.com/watch?v=N53ebrovZQw&t=6s
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