2 years ago
Native HMD OpenXR
For owners of headsets from Varjo, Pimax, HP and possibly others too their native OpenXR runtimes are not working correctly. Currently the only way for us to get the game running is by switching run...
Yeah it's doable but you have to disable dlss which is a major perf boost with the mask feature in the openxr toolkit. Without dlss it tanks and I'm getting decent perf out of steamvr running dlss and tweaking my lods/ material quality in the engine.ini plus adding tonemapper sharpening which helps the fuzzy look when running dlss.
Here's what I currently have added to the engine.ini file:
[SystemSettings]
r.DepthOfFieldQuality=0
r.SSR.quality=0
r.DefaultFeature.Bloom=0
r.BloomQuality=0
r.DefaultFeature.MotionBlur=0
r.MotionBlurQuality=0
r.MotionBlur=0
r.DepthOfField=0
r.EyeAdaptation.LensAttenuation=030
r.MipMapLODBias=-1
r.SkeletalMeshLODBias=-1
r.ToneMapper.Sharpen=2.2
BUMP
C'mon EA where is the answer to my question? It would literally take you less than 30 seconds to reply. Shame on you for your lack of client service.
Will we see any VR fixes in these new paid expansions?
I'd like to hope so. I'm holding off on buying until I see some movement on the VR (beta) front.
Its just very unenjoyable when you have to render at 50% resolution with a very small FOV, and DLSS - just to have tolerable fps.
This is the only VR game I have to do this with.
Communication would be nice as a minimum
BUMP