Re: DLSS/ FSR Causes artifact in vr
Fixed it! (hope this helps you too)
Also had the described issue and made a screenshot of it. I think the "circle of quality loss" is good to see.
I found out, that decreasing the "hidden area mask" made it worse and so I was able to fix it by slightly increasing it to 105w, 105h.
Guess the masks edges are taken into account somehow. Maybe gamedevs can adjust this, so that it is possible to use the mask in combination with fsr to gain performance (since I would otherwise have the mask at 100w and 70h.
Edit:
Only testet 1st gear. Running faster made it come back again, so now I increased the hidden area mask to 115w and 115h.