How has this gone on for so long...
July 1, 2017 4:12PM
edited July 2017
How has the early game in-balance between nod and gdi never been addressed? The fact that Nod has no way of killing ANY vehicle early game when GDI has paladins is ridiculous. Blackhands can't kill bowlers or scrapbuses so even researching those first (a huge mistake in the early rush) does nothing. You have to wait for 1.4 mil RP to get tanks before you have a chance against vehicles. They only real weakness GDI has early game is very rocketfists. one single unit of weakness vs ALL vehicles weakness at Nod.
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Enough players continue to choose both GDI and NOD that these imbalances can't be important to many of them given that the strong players stay on a world for many months with both NOD and GDI.
I don't think that is much of an issue now and unlike most games since they are not going at one another directly it is mostly personal preference here.
I run them side by side and when I attack a base
If I need Air to clear Inf I use my Nod,
If I need Air to clear Armour I use Gdi
I treat them as 1 Attack unit
you could say that the In-balance encourages Multi Accounting